hedgewars/uGame.pas
Fri, 20 Jul 2012 21:30:53 -0400 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Fri, 11 May 2012 23:22:01 +0400 unc0rr More tolerance to pas2c
Sat, 05 May 2012 15:17:16 +0100 koda adjust the scope of a few uSound variables and functions
Sat, 28 Apr 2012 15:03:52 +0200 Xeli changed uKeys to uInputHandler to better reflect its function
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sat, 12 Nov 2011 18:38:21 +0100 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Thu, 08 Sep 2011 15:39:30 +0400 unc0rr Remove unnecessary and wrong check
Wed, 24 Aug 2011 12:34:37 +0200 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
Sun, 21 Aug 2011 19:29:04 -0400 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
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