Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
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Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Sun, 07 Nov 2010 19:49:16 +0300 |
unc0rr |
Don't use operator /=
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Sun, 07 Nov 2010 17:02:04 +0300 |
unc0rr |
Remove more int64 casts
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Sat, 06 Nov 2010 23:07:20 +0300 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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