Sat, 05 Jun 2010 14:07:58 +0000 | koda | now engine can be optionally built as library, there's an example wrapper of how to use it | file | diff | annotate |
Thu, 03 Jun 2010 18:31:56 +0000 | koda | map preview generation reworked like nemo suggested (he was right, it's quickier in this way) | file | diff | annotate |
Wed, 02 Jun 2010 13:52:23 +0000 | koda | a bunch of minor stuff | file | diff | annotate |
Mon, 31 May 2010 19:33:42 +0000 | koda | add some memory aware code | file | diff | annotate |
Sun, 16 May 2010 17:23:30 +0000 | koda | update sdl functions to latest revision | file | diff | annotate |
Fri, 07 May 2010 20:45:03 +0000 | sheepluva | wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit) | file | diff | annotate |
Fri, 07 May 2010 09:57:12 +0000 | sheepluva | * no zooming when game is paused | file | diff | annotate |