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hedgewars/uLand.pas
2011-06-14
nemo
add missing user path check
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2011-06-13
nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-09
nemo
tweak to avoid specks after damage
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2011-06-02
nemo
oops.
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2011-06-02
nemo
Experiment in making the land less jagg-y
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2010-12-19
unc0rr
- Simplify map container code a bit
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2010-12-18
unc0rr
Report 48 hogs for drawn maps
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2010-12-09
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-04
unc0rr
Halfplement decode/drawing routine
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2010-11-21
unc0rr
uDebug
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2010-11-21
unc0rr
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20
unc0rr
Move land hash checking into commands
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-17
unc0rr
uTeams
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-10-07
nemo
bug #83 - move test of disabled land objects into AddObjects
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2010-09-30
koda
updated lua loading in the ifrontend and also fixed masked maps
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2010-09-27
koda
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-06
nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-10
koda
fix land check fo' real
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2010-07-08
koda
fix land check
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2010-07-08
koda
fix static land loading on desktop
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2010-07-03
koda
a couple of fixes i missed previously
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2010-07-02
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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