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hedgewars/uStore.pas
2012-05-17
Xeli
fix sdl13 build
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2012-05-14
Wolfgang Steffens
readded optimization for SetScale
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2012-05-14
Wolfgang Steffens
Replaced FFP code that sets up orthogonal projection with explicit matrix
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2012-05-10
koda
minor changes for warnings and a variables scope
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2012-05-10
unc0rr
Some work to make more units compile after conversion to c
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-05
koda
the scope cleanup continues...
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2012-05-05
koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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2012-05-03
unc0rr
Get rid of overloaded functions in uRenderUtils
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2012-05-02
koda
rename a few Draw* routines
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02
koda
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-04-12
koda
minor gl debug/comments
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2012-02-28
nemo
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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2012-02-17
koda
the most important commit of the year
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2012-02-12
koda
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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2012-02-12
koda
gather context restoration under a single keyword
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2012-02-06
Xeli
fix compiler error for non android build
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30
koda
ahem, fix build
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2012-01-29
koda
rotation ftw!!! (engine part)
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2012-01-26
Xeli
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-07
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-12-03
unc0rr
No more nested functions in code
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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