2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-14 |
unc0rr |
Fix insanity
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06 |
nemo |
exclude hogs from density check
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2011-11-06 |
nemo |
too game breaking I think
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2011-11-06 |
nemo |
Include density in gear kick
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2011-10-31 |
sheepluva |
this seems... um.. random
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2011-10-23 |
nemo |
oops
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2011-10-23 |
nemo |
retain dx/dy from landgun
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Also this
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-09-08 |
unc0rr |
Fix loading from save desync
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-02 |
nemo |
tweak to avoid jaggies
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2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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2011-08-25 |
sheepluva |
don't poison invul hogs
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
add check for other forms of flight too
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-17 |
nemo |
...
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2011-08-17 |
nemo |
*sigh*
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2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-13 |
unc0rr |
Some screwing around GearsNear code
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
Don't reset attack when Unplaced.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
nemo |
merge
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2011-08-05 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-08-01 |
nemo |
Make vgtHealth use Tint
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2011-07-30 |
nemo |
add nil check
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2011-07-27 |
nemo |
this helps a bit
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-28 |
unc0rr |
Colin Rice
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2011-03-20 |
nemo |
remove ammo if you suicide in the middle of uses
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-17 |
koda |
my bad
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2011-03-16 |
Henek |
added GetCurAmmoType to lua
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-06 |
unc0rr |
- Take into account hlint suggestions
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
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2011-01-30 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
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2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
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2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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2011-01-12 |
unc0rr |
Oops, I should test more
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2011-01-12 |
unc0rr |
Doesn't work as expected
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2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
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2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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