hedgewars/uGears.pas
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-11 unc0rr More tolerance to pas2c
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 nemo Initial stub for freezer
2012-05-02 koda marked a couple of functions as inline
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-14 unc0rr Fix insanity
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-02-17 koda the most important commit of the year
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-10-31 sheepluva this seems... um.. random
2011-10-23 nemo oops
2011-10-23 nemo retain dx/dy from landgun
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
2011-09-11 nemo better?
2011-09-11 nemo Also this
2011-09-08 nemo Restore hog on team gone
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-02 nemo tweak to avoid jaggies
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-08-31 nemo more proper implementation of TARDIS
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-25 sheepluva don't poison invul hogs
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 nemo add check for other forms of flight too
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-17 nemo ...
2011-08-17 nemo *sigh*
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-05 nemo merge
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 nemo Make vgtHealth use Tint
2011-07-30 nemo add nil check
2011-07-27 nemo this helps a bit
2011-07-01 unc0rr Merge
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-30 unc0rr Convert huge switch into an array
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-28 Henek fake crates now with complementary poison
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-01 koda addfilelog <3 debugfile
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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