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hedgewars/HHHandlers.inc
2010-11-05
nemo
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
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2010-11-05
nemo
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
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2010-11-05
nemo
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-10-30
nemo
clear poison on death
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2010-10-29
nemo
This should only allow switching from portal gun and the like.
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2010-10-23
Tobias Neumann
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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2010-10-11
nemo
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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2010-10-11
nemo
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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2010-10-11
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11
nemo
restore the delay between shots
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2010-10-11
nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10
nemo
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10
nemo
Check on an infinite attacks mode, still many problems in actual weapons
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-29
nemo
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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2010-09-26
nemo
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-26
nemo
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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2010-09-22
smaxx
Engine:
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2010-09-12
smaxx
Sounds:
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2010-09-08
nemo
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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2010-09-06
nemo
Fix selection while in UFO
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2010-09-06
nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-25
tiyuri
Some survival mode changes by burp
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2010-08-03
smaxx
Engine:
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2010-08-02
smaxx
Engine:
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2010-07-29
smaxx
Engine:
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2010-05-28
smxx
Engine (Henek):
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2010-05-28
smxx
Engine:
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2010-05-28
smxx
Engine:
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