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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uLand.pas
2008-10-26
unc0rr
Support 'Divide teams' option in engine
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2008-09-28
unc0rr
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-08-10
unc0rr
Enable back rendering objects that are put on top of land texture
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2008-08-08
unc0rr
Step 4: repair girder rendering (girder is 32bit now)
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2008-08-08
unc0rr
Step 3: Maps are rendered correctly, but without objects yet
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2008-08-08
unc0rr
Step 2: painted maps loading correctly
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2008-08-08
unc0rr
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-22
unc0rr
Load flakes information from theme.cfg when playing painted map
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-05-27
unc0rr
Fix forts mode to take in account clans, not teams
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-04-13
unc0rr
Fix warnings
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2008-03-29
unc0rr
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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2008-03-05
unc0rr
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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2008-01-27
unc0rr
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27
unc0rr
Store Land surface in memory:
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2008-01-27
unc0rr
Introduce UpdateLandTexture function to update just parts of surface
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2008-01-27
unc0rr
- Update land texture after explosions
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2008-01-27
unc0rr
Now land texture renders properly
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2008-01-26
unc0rr
- Start conveting pngs to have alpha-channel
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2008-01-26
unc0rr
Enable water waves back
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2008-01-25
unc0rr
Now show sprites too
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2008-01-25
unc0rr
Some further work on switching to OpenGL rendering
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2008-01-25
unc0rr
Start conversion to OpenGL rendering
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2008-01-11
unc0rr
- Revert previous debug things
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2008-01-11
unc0rr
Fix previous commit
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2008-01-11
unc0rr
Some debug stuff
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2007-07-21
unc0rr
Small fixes
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2007-07-21
unc0rr
Save some memory
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2007-07-15
unc0rr
Improve land generator
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