hedgewars/uLand.pas
2008-10-26 unc0rr Support 'Divide teams' option in engine
2008-09-28 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
2008-08-10 unc0rr Enable back rendering objects that are put on top of land texture
2008-08-08 unc0rr Step 4: repair girder rendering (girder is 32bit now)
2008-08-08 unc0rr Step 3: Maps are rendered correctly, but without objects yet
2008-08-08 unc0rr Step 2: painted maps loading correctly
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-22 unc0rr Load flakes information from theme.cfg when playing painted map
2008-07-07 unc0rr Update copyright headers a bit
2008-05-27 unc0rr Fix forts mode to take in account clans, not teams
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Fix warnings
2008-03-29 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
2008-03-05 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr - Start conveting pngs to have alpha-channel
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-11 unc0rr - Revert previous debug things
2008-01-11 unc0rr Fix previous commit
2008-01-11 unc0rr Some debug stuff
2007-07-21 unc0rr Small fixes
2007-07-21 unc0rr Save some memory
2007-07-15 unc0rr Improve land generator
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