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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2008-07-27
unc0rr
Add ability to resize engine's window
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2008-07-22
unc0rr
Load flakes information from theme.cfg when playing painted map
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-07-04
unc0rr
Testing explosion particles implementation
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2008-06-22
unc0rr
Complete exit confirmation implementation
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-04-20
unc0rr
Teleport animation
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2008-04-13
unc0rr
Also, repair weapon count show in ammo menu
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2008-04-13
unc0rr
Repair weapon name show in ammo menu
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2008-04-13
unc0rr
Get rid of DXOutText call
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2008-04-13
unc0rr
Get rid if deprecated Surface parameter of Draw* calls
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2008-04-13
unc0rr
Fix warnings
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2008-03-24
unc0rr
Use 'rope gun' sprite
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2008-03-24
unc0rr
Use 'regular standing' and 'rope swing' hedgehog sprites
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2008-03-09
unc0rr
Fix hedgehogs switching hang
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2008-03-07
unc0rr
Finish flakes implementation
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2008-02-21
unc0rr
Start console OpenGL reincarnation
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2008-02-01
unc0rr
- Store sky color in theme cfg file
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2008-01-28
unc0rr
Solve problem with crosshairs
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2008-01-28
unc0rr
- Some optimizations
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2008-01-27
unc0rr
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27
unc0rr
Store Land surface in memory:
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2008-01-27
unc0rr
- Update land texture after explosions
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2008-01-27
unc0rr
Fix a bug introduced in previous revision (accidental delete of land surface)
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2008-01-27
unc0rr
Now game looks almost like it did before switching to OpenGL
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2008-01-27
unc0rr
More sprites are visible
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2008-01-27
unc0rr
Now hedgehogs are seen on map :)
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2008-01-26
unc0rr
Enable back fps counter
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2008-01-25
unc0rr
Respect alpha channel
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2008-01-25
unc0rr
Now show sprites too
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