Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores