hedgewars/GSHandlers.inc
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-06 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-02 smxx Engine:
2010-02-28 nemo Switch to smoke
2010-02-28 nemo trying a little hiss and steam
2010-02-28 nemo Dude mine probability spinner
2010-02-26 nemo rearrange fall damage a bit so invulnerability still causes dust
2010-02-24 nemo another nil check
2010-02-24 nemo Add nil check to shotgun shell
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-23 smxx Engine:
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-19 smxx Engine:
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-24 nemo Palewolf's smoke traces for fire.
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-18 nemo Just checking this in so prg can try it. May back it out
2009-10-17 unc0rr Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16 nemo affect tweaks molotov spread some more
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo affect says this spread was supposed to use div - makes for tighter spread
2009-10-16 nemo Fire tweaks
2009-10-15 koda molotov sound FTW
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-13 nemo Cut upwards thrust in half on saucer
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