2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05 |
nemo |
Only trigger on dX to allow dropping straight down
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2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-04 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-02 |
smxx |
Engine:
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2010-02-28 |
nemo |
Switch to smoke
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2010-02-28 |
nemo |
trying a little hiss and steam
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-26 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
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2010-02-24 |
nemo |
another nil check
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2010-02-24 |
nemo |
Add nil check to shotgun shell
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2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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2010-02-23 |
smxx |
Engine:
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2010-02-22 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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2010-02-19 |
smxx |
Engine:
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
nemo |
Correct napalm adjustment.
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2010-02-04 |
smxx |
Engine:
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2010-02-01 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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2010-01-31 |
smxx |
Engine:
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-21 |
nemo |
Set AllInactive to False on falling fire
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-10-19 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
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2009-10-18 |
nemo |
Just checking this in so prg can try it. May back it out
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2009-10-17 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
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2009-10-17 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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2009-10-16 |
nemo |
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
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2009-10-16 |
nemo |
affect tweaks molotov spread some more
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2009-10-16 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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2009-10-16 |
nemo |
affect says this spread was supposed to use div - makes for tighter spread
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2009-10-16 |
nemo |
Fire tweaks
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2009-10-15 |
koda |
molotov sound FTW
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2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-15 |
nemo |
Suggestion by Smaxx - use pickhammer sound while drill is in operation
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2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-15 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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2009-10-13 |
nemo |
Cut upwards thrust in half on saucer
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