Mon, 10 Aug 2015 22:50:34 +0200 - Actually fix for rendering on iOS ]:-> ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:50:34 +0200] rev 11106
- Actually fix for rendering on iOS ]:->
Mon, 10 Aug 2015 22:49:52 +0200 - Fix for hiding launch window after launch and not blocking SDL window on engine anymore ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:49:52 +0200] rev 11105
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
Mon, 10 Aug 2015 22:48:02 +0200 - Some weird staff with bounds commented here ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:48:02 +0200] rev 11104
- Some weird staff with bounds commented here
Mon, 10 Aug 2015 22:47:37 +0200 - Bogus 'lodeNiceHogs' disabled ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:47:37 +0200] rev 11103
- Bogus 'lodeNiceHogs' disabled Note: Fiw and uncomment after
Mon, 10 Aug 2015 22:44:51 +0200 - Restore game functionality disabled, because it blocks main screen ios-revival
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:44:51 +0200] rev 11102
- Restore game functionality disabled, because it blocks main screen Note: Uncomment this after
Sun, 09 Aug 2015 16:20:35 +0200 Added tag Nice one for changeset 0f5961910e27 ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 16:20:35 +0200] rev 11101
Added tag Nice one for changeset 0f5961910e27
Sun, 09 Aug 2015 15:38:00 +0200 - Resolves problem with wrong path to chef hat on iOS ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:38:00 +0200] rev 11100
- Resolves problem with wrong path to chef hat on iOS
Sun, 09 Aug 2015 15:37:29 +0200 - Fix for wrong start paramIndex in case of Hwlibrary ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:37:29 +0200] rev 11099
- Fix for wrong start paramIndex in case of Hwlibrary
Sun, 09 Aug 2015 00:04:41 +0200 - Fix for new name of SDL 2 libraries ios-revival
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 00:04:41 +0200] rev 11098
- Fix for new name of SDL 2 libraries Note: Actually, seems to work correctly without it, but just to be sure
Sat, 08 Aug 2015 23:01:02 +0200 - Fix for launching with SDL ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 23:01:02 +0200] rev 11097
- Fix for launching with SDL Note: Worked actually, but this is not in guidelines of SDL...
Sat, 08 Aug 2015 22:55:02 +0200 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:55:02 +0200] rev 11096
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app P.S. This error also a lovely one ]:->
Sat, 08 Aug 2015 22:52:24 +0200 - Fix for "error: invalid abbreviation code [115] for DIE at" ios-revival
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:52:24 +0200] rev 11095
- Fix for "error: invalid abbreviation code [115] for DIE at" More info here: http://forum.unity3d.com/threads/error-in-lastest-xcode.233591/ Note: But in this case we are not be able to read crash reports without dSYM ! So, this need to be improved
(0) -10000 -3000 -1000 -300 -100 -12 +12 +100 +300 +1000 +3000 tip