Fri, 12 Feb 2010 18:40:14 +0000 Engine:
smxx [Fri, 12 Feb 2010 18:40:14 +0000] rev 2802
Engine: * Added alt weapon icon to parachute and flying saucer * Hide alt weapon icon once weapon was used
Fri, 12 Feb 2010 17:02:08 +0000 Engine:
smxx [Fri, 12 Feb 2010 17:02:08 +0000] rev 2801
Engine: * Show alternative weapon that might be used while on rope (if any is selected)
Fri, 12 Feb 2010 16:39:22 +0000 Engine:
smxx [Fri, 12 Feb 2010 16:39:22 +0000] rev 2800
Engine: * Added executable icon (Win32 only) * Added window icon * Tiy should redo both as I couldn't get them right (blurred/transparency)
Wed, 10 Feb 2010 22:00:49 +0000 add a new way to fetch version info from pascal to c
koda [Wed, 10 Feb 2010 22:00:49 +0000] rev 2799
add a new way to fetch version info from pascal to c complete the stubs for the new lua section fixed a glitch in the ifrontend
Wed, 10 Feb 2010 21:23:03 +0000 Engine:
smxx [Wed, 10 Feb 2010 21:23:03 +0000] rev 2798
Engine: * Excluded Lua scripting on iPhone Frontend: * Some stylesheet tweaks by Tiy and me
Wed, 10 Feb 2010 17:53:21 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:53:21 +0000] rev 2797
Engine: * Redirect debug log to stderr in case no path was provided (e.g. run from command line)
Wed, 10 Feb 2010 17:31:12 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:31:12 +0000] rev 2796
Engine: * Proper cleanup after creating landscape preview * Avoid trying to write to current working directory (no-go under Windows Vista/7 if installed to C:\Program Files)
Wed, 10 Feb 2010 17:15:10 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:15:10 +0000] rev 2795
Engine: * Last pointer cast removed (I hope)
Wed, 10 Feb 2010 17:13:49 +0000 Engine:
smxx [Wed, 10 Feb 2010 17:13:49 +0000] rev 2794
Engine: * Forgot another gear pointer -> gear uid change
Wed, 10 Feb 2010 15:42:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 15:42:00 +0000] rev 2793
Engine: * Prevent script calls with no script loaded (error spam)
Wed, 10 Feb 2010 13:53:31 +0000 Engine:
smxx [Wed, 10 Feb 2010 13:53:31 +0000] rev 2792
Engine: * Submit gear UID to script functions instead of gear pointer on gear add/delete
Wed, 10 Feb 2010 10:03:13 +0000 Engine:
smxx [Wed, 10 Feb 2010 10:03:13 +0000] rev 2791
Engine: * Fixed uScript to compile without DEBUGFILE set
Wed, 10 Feb 2010 09:52:00 +0000 Engine:
smxx [Wed, 10 Feb 2010 09:52:00 +0000] rev 2790
Engine: * Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms * Removed obsolete script call to "onTeamSetup" even before any script is loaded
Wed, 10 Feb 2010 02:03:41 +0000 Some slight changes to slovak locale
nemo [Wed, 10 Feb 2010 02:03:41 +0000] rev 2789
Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 * Forgot to update CMakeLists.txt for proper INSTALL
smxx [Wed, 10 Feb 2010 01:02:20 +0000] rev 2788
* Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 * Casing ... *whistle*
smxx [Wed, 10 Feb 2010 00:57:39 +0000] rev 2787
* Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 Engine:
smxx [Wed, 10 Feb 2010 00:55:40 +0000] rev 2786
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts
Tue, 09 Feb 2010 21:51:52 +0000 set min on king health proportion
nemo [Tue, 09 Feb 2010 21:51:52 +0000] rev 2785
set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 King health proportional to team size
nemo [Tue, 09 Feb 2010 20:47:22 +0000] rev 2784
King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
nemo [Tue, 09 Feb 2010 18:58:44 +0000] rev 2783
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 tweak of placement
nemo [Tue, 09 Feb 2010 18:34:49 +0000] rev 2782
tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 antialiasing, a minor obsession.
nemo [Tue, 09 Feb 2010 16:39:43 +0000] rev 2781
antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 Engine:
smxx [Tue, 09 Feb 2010 14:30:59 +0000] rev 2780
Engine: * Added victory.ogg as sndVictory (only used in to-be-commited training right now)
Tue, 09 Feb 2010 14:24:25 +0000 Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
nemo [Tue, 09 Feb 2010 14:24:25 +0000] rev 2779
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 New British voicepack
nemo [Tue, 09 Feb 2010 14:21:25 +0000] rev 2778
New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 tweak. no chirp on room creation.
nemo [Tue, 09 Feb 2010 13:04:11 +0000] rev 2777
tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 Only enable chirp for room owner
nemo [Tue, 09 Feb 2010 03:21:09 +0000] rev 2776
Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 Only beep in room, load sound in constructor
nemo [Tue, 09 Feb 2010 02:03:31 +0000] rev 2775
Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 Switch to PlayChannel so as not to interrupt background music.
nemo [Tue, 09 Feb 2010 01:50:36 +0000] rev 2774
Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 Have game beep when someone joins lobby/room. Controlled by Sound option
nemo [Tue, 09 Feb 2010 01:47:50 +0000] rev 2773
Have game beep when someone joins lobby/room. Controlled by Sound option
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