Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
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Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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