Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
unc0rr |
Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
unc0rr |
Start implementing waves
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Wed, 18 Jun 2008 19:34:06 +0000 |
unc0rr |
Damaged hedgehog animation
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Tue, 17 Jun 2008 20:00:01 +0000 |
unc0rr |
Implement drowning hedgehog sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 14:57:54 +0000 |
unc0rr |
Fix firepunch direction when attacking from high jump
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Wed, 28 May 2008 18:40:42 +0000 |
unc0rr |
Aim at high speed when performing rope swinging
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Mon, 26 May 2008 18:10:51 +0000 |
unc0rr |
Allow aiming while moving
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
unc0rr |
Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 11 May 2008 19:21:58 +0000 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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