hedgewars/uGame.pas
2018-09-11 Wuzzy Allow to change volume during pause
2018-08-08 Wuzzy Refactor text color variable names, export 2 color values to Lua
2018-08-08 Wuzzy Use light gray color for volume change, just like for the auto camera msgs
2018-07-16 Wuzzy Add variable to make state of sound system clear
2018-02-20 Wuzzy Fix volume caption not being shown when hitting mute key
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2015-08-10 sheepluva more copyright fixes
2015-07-21 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-03-18 unc0rr Also update wind indicator on lag when joining midgame
2014-06-16 sheepluva speed up tests
2014-02-10 unc0rr Implement needed rtl functions
2014-02-09 unc0rr It compiles \o/
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-10-28 koda correctly use USE_TOUCH_INTERFACE
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 koda update webgl branch webgl
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-10-27 koda minor macro cleanup
2012-09-04 unc0rr Stop messages without possible desync on load from save
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 Stepan777 merge
2012-07-21 nemo better?
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-06-04 Stepan777 here it is
2012-05-11 unc0rr More tolerance to pas2c
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-12 koda slight cleanup, fix compiling with sdl-1.2 hedgeroid
2011-11-12 Xeli merge...i think hedgeroid
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-09 Xeli merge hedgeroid
2011-09-08 unc0rr Remove unnecessary and wrong check
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-19 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-03-01 koda Happy 2011 :)
2010-12-01 koda un-break also the ios project
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-01 koda also update health bars when one joins a netgame
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-05-16 koda unbreak stuff
2010-05-16 koda update sdl functions to latest revision
2010-05-02 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-15 smxx Engine:
2010-02-10 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2009-11-20 koda revamped file access and debug display
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-09-16 unc0rr Optimize network traffic a bit:
2009-01-19 unc0rr Unfuckup spectating
2009-01-19 unc0rr Fix 'youll regret that' voicepack
2009-01-08 unc0rr - Remove useless patch
2009-01-08 unc0rr Oops, fix last patch
2009-01-08 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-07-07 unc0rr Update copyright headers a bit
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
2008-04-27 unc0rr Update copyright info in source files headers
2008-01-20 unc0rr Oops, this is right fix for assert
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-05-24 unc0rr - Fix desert eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-10-12 unc0rr - Many small fixes
2006-10-08 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-05 unc0rr Relicense to GPL
2006-09-26 unc0rr "Trusted" binds
2006-09-24 unc0rr Ammo menu now works!
2006-09-11 unc0rr - Many fixes to AI
2006-08-17 unc0rr - Many small fixes in engine
2006-08-12 unc0rr - Initialize translations earlier
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-07-27 unc0rr - Fix various bugs
2006-07-16 unc0rr - New test map
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-29 unc0rr Basic save support in engine
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22 unc0rr Add current sources.
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