2018-09-11 |
Wuzzy |
Allow to change volume during pause
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2018-08-08 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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2018-08-08 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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2018-07-16 |
Wuzzy |
Add variable to make state of sound system clear
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2018-02-20 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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2016-03-14 |
unc0rr |
Do not check games lasting for more than 3 hours
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-21 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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2015-03-18 |
unc0rr |
Also update wind indicator on lag when joining midgame
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2014-06-16 |
sheepluva |
speed up tests
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2014-02-10 |
unc0rr |
Implement needed rtl functions
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-07-02 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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2013-02-05 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-10-27 |
koda |
minor macro cleanup
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2012-09-04 |
unc0rr |
Stop messages without possible desync on load from save
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2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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2012-07-26 |
Stepan777 |
merge
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2012-07-21 |
nemo |
better?
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2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-06-04 |
Stepan777 |
here it is
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-19 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-03-01 |
koda |
Happy 2011 :)
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2010-12-01 |
koda |
un-break also the ios project
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2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-01 |
koda |
also update health bars when one joins a netgame
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2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
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2010-10-31 |
koda |
call initIPC for savefiles only on iOS
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-16 |
koda |
unbreak stuff
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-02 |
smxx |
Engine:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-15 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24 |
koda |
more updates on touch input/control
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2009-09-16 |
unc0rr |
Optimize network traffic a bit:
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2009-01-19 |
unc0rr |
Unfuckup spectating
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2009-01-19 |
unc0rr |
Fix 'youll regret that' voicepack
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2009-01-08 |
unc0rr |
- Remove useless patch
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2009-01-08 |
unc0rr |
Oops, fix last patch
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2009-01-08 |
unc0rr |
Don't send empty packets when spectating (probably fixes queue error when spectating)
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-05-08 |
unc0rr |
Fix handling '/skip' command during net game
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2008-05-07 |
unc0rr |
Fix bug with demos and saves after restoring round from save
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-01-20 |
unc0rr |
Oops, this is right fix for assert
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-05-24 |
unc0rr |
- Fix desert eagle
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-23 |
unc0rr |
- New Land Generator
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-10-12 |
unc0rr |
- Many small fixes
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2006-10-08 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-26 |
unc0rr |
"Trusted" binds
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2006-09-24 |
unc0rr |
Ammo menu now works!
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2006-09-11 |
unc0rr |
- Many fixes to AI
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2006-08-17 |
unc0rr |
- Many small fixes in engine
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2006-08-12 |
unc0rr |
- Initialize translations earlier
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-07-27 |
unc0rr |
- Fix various bugs
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2006-07-16 |
unc0rr |
- New test map
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-29 |
unc0rr |
Basic save support in engine
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2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
- On every frame there was made one superfluous game tick resulting in variable game speed
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2005-08-22 |
unc0rr |
Add current sources.
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