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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uTouch.pas
2012-10-28
koda
cleanup in initEverything and freeEverything
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2012-06-13
koda
it was inevitable
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2012-06-13
koda
DPI for everyone
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2012-06-05
Xeli
Android: first attempt at using the density call from java
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2012-05-21
koda
add a nilcheck
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2012-05-17
Xeli
dont allow choosing weapons when the AI is playing
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2012-05-11
unc0rr
sysutils -> SysUtils
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2012-05-05
Xeli
fix breakage
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2012-04-29
Xeli
implement switch for the touch interface
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2012-04-29
Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-29
Xeli
target using the utility button, this fixes bee
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2012-04-29
Xeli
enabled grenade timer, needs a button image
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2012-04-28
Xeli
wops, removed some writeln
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2012-04-28
Xeli
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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2012-04-28
Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
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2012-04-27
Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
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2012-04-23
Xeli
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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2012-03-23
Xeli
unbreak engine
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2012-03-23
Xeli
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-02-19
Xeli
check if the widget is shown before checking if the finger is on the widget
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2012-02-18
koda
two more this time
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2012-02-18
Xeli
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-18
Xeli
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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2012-02-18
koda
one more USE_TOUCH_INTERFACE
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2012-02-17
Xeli
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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2012-02-17
Xeli
change power() to sqr
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2012-02-17
Xeli
fix crosshair aiming
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2012-02-17
Xeli
remove all hwFloat calculations
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2012-02-17
Xeli
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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2012-02-17
koda
the most important commit of the year
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