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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uStore.pas
2012-11-11
koda
finally hwengine in c links without errors
webgl
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2012-11-14
unc0rr
Engine loads fine with basic config
physfslayer
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14
unc0rr
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13
unc0rr
- Add physfsrwops library
physfslayer
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2012-10-28
koda
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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2012-10-14
nemo
First pass at cleaver.
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2012-09-27
unc0rr
Fix some hints
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2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-31
sheepluva
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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2012-08-31
sheepluva
don't query/print GL_AUX_BUFFERS if video recording is disabled
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2012-08-31
sheepluva
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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2012-08-19
Stepan777
merge
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2012-08-17
nemo
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05
Stepan777
merge
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2012-08-05
nemo
Add bot level to CPU flag
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2014-01-09
unc0rr
Filter sprSDFlake too, so engine could pass initialization
gl2
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2014-01-09
Wolfgang Steffens
Import temp.diff which is a try to fix glitches with textures edges
gl2
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2012-07-08
Stepan777
First try to use framebuffer, instead of auxilary buffer.
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2012-07-06
Stepan777
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10
Wolfgang Steffens
Added auto cropping to atlasing
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2012-06-25
Wolfgang Steffens
using atlas for rendering now
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2012-06-25
Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-11
Stepan777
1. Implement new page in frontend with options for video recording.
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2012-06-07
Stepan777
1. Add IFDEFs for video recording
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2012-06-05
Wolfgang Steffens
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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2012-06-05
Wolfgang Steffens
Merge
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2012-06-04
Stepan777
here it is
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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