project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-20 koda let's use the built in events, shall we
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-05-29 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-03-17 koda update headers a bit
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