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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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project_files/HedgewarsMobile/Classes/HedgewarsAppDelegate.m
2011-09-24
koda
better memory cleanup for audiomanager and position of lower stats button
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2011-09-23
koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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2011-09-20
koda
let's use the built in events, shall we
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2011-09-19
koda
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-08-28
koda
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-04
koda
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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2011-07-31
koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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2011-05-29
koda
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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2011-05-10
koda
settings.plist is no more, long live nsuserdefaults
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2011-04-20
koda
and now for something completely different, overlay refactoring!
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2011-04-17
koda
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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2011-04-05
koda
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05
koda
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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2011-03-17
koda
update headers a bit
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