2010-08-21 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
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2010-06-18 |
nemo |
rename flags
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2010-06-18 |
nemo |
Forgot to change this flag.
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-03 |
nemo |
Fix crash in DrawTunnel
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2010-01-31 |
smxx |
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-29 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-25 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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2009-07-07 |
nemo |
the -1 was a bad idea
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2009-07-07 |
nemo |
multi-column support
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2009-06-15 |
nemo |
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
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2009-03-15 |
unc0rr |
Some tweaks by nemo
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2009-03-05 |
unc0rr |
nemo:
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-19 |
unc0rr |
Some optimization of land texture updating
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-01-26 |
unc0rr |
Fix width/height dependant consts
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-22 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-21 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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2008-04-13 |
unc0rr |
Fix warnings
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2008-04-01 |
unc0rr |
Fix tunnel drawing (specially for desert eagle)
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2008-03-21 |
unc0rr |
Fix drill bug
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2008-01-28 |
unc0rr |
Don't update all land texture when drawing tunnel (saves video throughput)
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2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27 |
unc0rr |
Store Land surface in memory:
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2008-01-27 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-11 |
unc0rr |
- Revert previous debug things
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2008-01-11 |
unc0rr |
Some debug stuff
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2007-05-24 |
unc0rr |
Teleportation tool
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