Mon, 12 Oct 2009 16:53:01 +0000 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
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Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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Thu, 10 Sep 2009 03:03:04 +0000 |
unc0rr |
Fix braindead check
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Fri, 10 Jul 2009 00:39:16 +0000 |
nemo |
damn mortars
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Sat, 20 Jun 2009 07:50:03 +0000 |
unc0rr |
Don't show enemy's number of ammo
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Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
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Wed, 27 May 2009 15:55:14 +0000 |
nemo |
explicit nesting
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Sun, 17 May 2009 18:02:21 +0000 |
nemo |
I suck at pascal booleans
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Sat, 16 May 2009 14:51:04 +0000 |
nemo |
Should disable construction in the shoppa hack, I think. Construction is annoying
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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