Sat, 26 Nov 2011 17:47:55 +0100 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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Wed, 28 Sep 2011 19:48:02 +0200 |
sheepluva |
this makes more sense
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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Mon, 26 Sep 2011 03:12:09 +0200 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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Tue, 20 Sep 2011 13:37:52 -0400 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
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Mon, 19 Sep 2011 19:12:19 +0200 |
koda |
fix mac compilation
0.9.16
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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Wed, 07 Sep 2011 11:19:10 +0400 |
unc0rr |
Replace tab with space
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Tue, 06 Sep 2011 13:36:10 +0400 |
unc0rr |
Fix link again (changed libraries order)
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Sun, 04 Sep 2011 14:46:46 +0400 |
unc0rr |
Link against quazip
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Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
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Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
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Tue, 28 Jun 2011 16:12:39 +0400 |
unc0rr |
Fix CMake warning (a header listed twice)
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
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Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
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Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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Thu, 17 Mar 2011 23:53:33 +0100 |
koda |
allows for building hedgewars with SDL-1.3
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Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Wed, 02 Feb 2011 09:23:42 +0100 |
koda |
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
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Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Sun, 14 Nov 2010 17:42:00 +0100 |
koda |
bumping qt minimum version
0.9.14.1
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
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Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
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Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
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Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
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Mon, 30 Nov 2009 04:18:31 +0000 |
koda |
still updates for mac compilation
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Wed, 25 Nov 2009 04:27:53 +0000 |
koda |
some tweaks in the mac compilation system
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Sat, 17 Oct 2009 13:40:59 +0000 |
koda |
remove the svg dependency
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Sat, 17 Oct 2009 01:28:49 +0000 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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Wed, 14 Oct 2009 22:12:02 +0000 |
koda |
Smaxx patch for fixing all sound related issues on any system
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Sun, 11 Oct 2009 22:17:50 +0000 |
koda |
hopefully last fix
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Fri, 02 Oct 2009 18:44:37 +0000 |
koda |
fixes & co.
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Fri, 02 Oct 2009 16:49:31 +0000 |
koda |
added a utility that warns the user to install hedgewars when it's run from the diskimage
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Sun, 27 Sep 2009 22:25:27 +0000 |
koda |
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
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Sat, 26 Sep 2009 20:54:13 +0000 |
koda |
makes the updater optional at compile time
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Fri, 28 Aug 2009 02:52:26 +0000 |
koda |
fix windows compilation with dll (frontend and engine)
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Tue, 14 Jul 2009 20:02:07 +0000 |
koda |
a lot of stuff:
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Tue, 07 Jul 2009 15:24:43 +0000 |
koda |
move C and C++ optimization flags in the main CMakeLists.txt
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Mon, 06 Jul 2009 22:46:33 +0000 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
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Mon, 06 Jul 2009 11:37:03 +0000 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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Thu, 02 Jul 2009 14:59:27 +0000 |
koda |
additional variable (BUNDLE) to make a standalone Mac application
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Thu, 02 Jul 2009 00:58:46 +0000 |
koda |
-Smaxx' solution for compiling frontend with static libs in windows
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