Mon, 22 Sep 2008 22:14:01 +0000 |
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- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
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Use new sounds
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Fri, 19 Sep 2008 14:10:51 +0000 |
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Draw smoke trail underneath of grenade
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Thu, 18 Sep 2008 16:16:41 +0000 |
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Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
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Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
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Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
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- Continue seduction implementation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
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Start seduction weapon implementation
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Sun, 10 Aug 2008 19:55:08 +0000 |
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Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:38:26 +0000 |
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Allow theme-customizable water and girder
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Wed, 30 Jul 2008 12:14:24 +0000 |
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- Some physics changes
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Sun, 27 Jul 2008 21:50:44 +0000 |
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Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 20:03:07 +0000 |
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Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 16:35:44 +0000 |
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- Use DejaVuSans-Bold instead of DejaVuSans+bold
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Sun, 27 Jul 2008 14:28:45 +0000 |
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Play sound before cake explodes
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
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Animate falling and waking up cake
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Fri, 25 Jul 2008 22:28:22 +0000 |
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Show cake rotated correct angle
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Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Sat, 12 Jul 2008 14:26:43 +0000 |
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Make all in-game fonts bold
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
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Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
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Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Mon, 30 Jun 2008 17:36:55 +0000 |
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- Fix previous commit
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Fri, 27 Jun 2008 20:11:20 +0000 |
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Lemonade taunt
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Fri, 27 Jun 2008 19:57:24 +0000 |
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Wave and Hurrah taunts
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Fri, 27 Jun 2008 17:22:15 +0000 |
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Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
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Start implementing waves
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Sun, 22 Jun 2008 19:26:01 +0000 |
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Start exit confirmation implementation
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Wed, 18 Jun 2008 18:57:34 +0000 |
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Winners clan hedgehogs smiling with big smile
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Wed, 18 Jun 2008 18:46:11 +0000 |
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Whip animation
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Wed, 11 Jun 2008 22:19:14 +0000 |
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Use Kamikaze sound
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Wed, 11 Jun 2008 20:27:09 +0000 |
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Get rid of old console
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Wed, 11 Jun 2008 15:42:53 +0000 |
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Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
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Kamikaze weapon
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Mon, 09 Jun 2008 15:26:52 +0000 |
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Prepare for new weapon 'Kamikaze'
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Sun, 01 Jun 2008 20:01:45 +0000 |
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- Quick hack for hats
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Fri, 30 May 2008 21:08:41 +0000 |
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Ammo count == 9 is infinite
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Wed, 28 May 2008 19:18:02 +0000 |
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Use turnsleft sprites to indicate turns left to activate ammo
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Wed, 28 May 2008 18:54:45 +0000 |
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Mortar sprite
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Mon, 26 May 2008 22:47:48 +0000 |
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Idle hedgehog animation
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Sat, 24 May 2008 18:37:04 +0000 |
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Preparing to have gsChat gamestate
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Sun, 18 May 2008 10:54:43 +0000 |
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- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sat, 17 May 2008 11:36:24 +0000 |
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Fix 'AI may break demos playing' message while loading saves
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Wed, 14 May 2008 14:13:18 +0000 |
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Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
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Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
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Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:21:58 +0000 |
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Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 20:41:23 +0000 |
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One more sound
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Fri, 25 Apr 2008 13:12:52 +0000 |
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Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
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- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
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- Use more sounds
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