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hedgewars/uGears.pas
2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-04-14
unc0rr
Fix insanity
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2012-03-11
nemo
Add drowning to grenade too, try some little optimisations
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2012-02-17
koda
the most important commit of the year
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2012-01-24
nemo
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30
unc0rr
Fix build
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2011-12-15
nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-15
nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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2011-12-07
nemo
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30
Henek
present somthing that could be taken as a structure
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2011-12-30
unc0rr
Start refactoring uGears. Breaks build.
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2011-11-27
unc0rr
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14
nemo
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06
nemo
exclude hogs from density check
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2011-11-06
nemo
too game breaking I think
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2011-11-06
nemo
Include density in gear kick
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2011-10-31
sheepluva
this seems... um.. random
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2011-10-23
nemo
oops
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2011-10-23
nemo
retain dx/dy from landgun
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2011-10-16
koda
merge the changes applied to 0.9.16
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2011-10-10
nemo
Make a few more things be impacted by explosions nearby
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2011-10-08
nemo
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02
nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21
nemo
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18
sheepluva
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12
nemo
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12
nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11
nemo
Man, checking it at end of turn was just tidier :(
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