hedgewars/uGears.pas
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-14 unc0rr Fix insanity
2012-03-11 nemo Add drowning to grenade too, try some little optimisations
2012-02-17 koda the most important commit of the year
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-30 unc0rr Fix build
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-10-31 sheepluva this seems... um.. random
2011-10-23 nemo oops
2011-10-23 nemo retain dx/dy from landgun
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-10 nemo Make a few more things be impacted by explosions nearby
2011-10-08 nemo Add landbacktex to a few maps, just to see how it looks.
2011-10-02 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-12 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 nemo Man, checking it at end of turn was just tidier :(
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