Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
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Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
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Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
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Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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Mon, 08 Feb 2010 12:49:58 +0000 |
nemo |
Yay for burning through revision numbers
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Mon, 08 Feb 2010 12:49:41 +0000 |
nemo |
redundant
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Mon, 08 Feb 2010 12:46:09 +0000 |
nemo |
Allow for ammos w/o teleports
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Thu, 15 Oct 2009 19:13:08 +0000 |
nemo |
Tweak shoppa probabilities
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Thu, 15 Oct 2009 15:49:42 +0000 |
nemo |
Restore crate probability restriction for "shoppa" weapon sets
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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Mon, 12 Oct 2009 16:58:05 +0000 |
unc0rr |
Switch to first legal ammo when hedgehog can't hold current one
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Mon, 12 Oct 2009 16:53:01 +0000 |
unc0rr |
Real fix to ammo slot overflow (bug triggered by r2411 fix)
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Thu, 10 Sep 2009 12:23:02 +0000 |
unc0rr |
- Support probabilies from ammo scheme in engine
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Thu, 10 Sep 2009 12:16:11 +0000 |
unc0rr |
Implement probability editor for weapon schemes (engine doesn't support that yet)
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Thu, 10 Sep 2009 03:03:04 +0000 |
unc0rr |
Fix braindead check
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Fri, 10 Jul 2009 00:39:16 +0000 |
nemo |
damn mortars
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Sat, 20 Jun 2009 07:50:03 +0000 |
unc0rr |
Don't show enemy's number of ammo
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Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
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Wed, 27 May 2009 15:55:14 +0000 |
nemo |
explicit nesting
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Sun, 17 May 2009 18:02:21 +0000 |
nemo |
I suck at pascal booleans
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Sat, 16 May 2009 14:51:04 +0000 |
nemo |
Should disable construction in the shoppa hack, I think. Construction is annoying
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 12 Apr 2009 15:24:08 +0000 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
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Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
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Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
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Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Sun, 01 Mar 2009 17:30:10 +0000 |
unc0rr |
a patch :P
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Mon, 02 Jun 2008 19:15:53 +0000 |
unc0rr |
Fix a bug with automatic weapon switching when attacking from rope
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Mon, 05 Feb 2007 20:26:13 +0000 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Tue, 05 Dec 2006 17:27:27 +0000 |
unc0rr |
Ammo schemes and ammo stores support in engine
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