hedgewars/uAmmos.pas
2019-10-07 Wuzzy Make sure AI doesn't skip after collecting ammo. Fixes bug 796
2019-08-27 Wuzzy King Mode: Automatically select teleport in king placement phase
2019-07-16 Wuzzy Fix cursor not being disabled when teleporting hog into water
2019-07-08 Wuzzy King Mode: Fix king placement phase not working correctly with multiple teams in a clan
2018-10-05 Wuzzy Hide creeper from frontend, prevent addition of creeper ammo via ammo scheme
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-08 Wuzzy Fix GetAmmo getting wrong ammo count
2018-07-07 Wuzzy New Lua API function: GetAmmo, to get ammo config
2017-10-21 Wuzzy Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-11 Wuzzy Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-04-04 Wuzzy Lua callback: onUsedAmmo, after using up an ammo
2016-05-09 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
2016-02-04 unc0rr Fix a crasher
2016-01-31 unc0rr Bye-bye TryDo
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2014-11-29 sheepluva fix some pas2c related issues
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-06 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-14 nemo First pass at cleaver.
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-05-10 unc0rr uAmmos.c now compiles (3 warnings though)
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-02-17 koda the most important commit of the year
2012-02-06 nemo unbreak ammo menu
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 nemo check for amNothing
2011-09-04 nemo Add check on amNothing
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-25 nemo another silly mistake
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-07 nemo disable extra time in timeless mode
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-01 koda Happy 2011 :)
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 unc0rr uCaptions
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-21 koda display an empty table for missions
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-14 Henek resets CurAmmoType in ResetWeapons
2010-11-14 nemo fix placement 0.9.14.1
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-10-11 koda merge
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo You win fillammostore
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-09 koda merge
2010-10-09 koda made the new menu toggable
2010-10-07 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-07-31 koda remove trailing spaces from end of line
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-04-16 smxx Engine/Frontend:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-26 smxx Engine:
2010-03-23 unc0rr wtf
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
less more (0) -120 tip