2015-08-10 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
2015-03-30 |
sheepluva |
draw birdy's feathers in low quality mode too
|
file |
diff |
annotate
|
2014-12-15 |
sheepluva |
Issue 829: Drill rocket drilling dust is slightly misplaced
|
file |
diff |
annotate
|
2014-12-11 |
nemo |
fix copypasta
|
file |
diff |
annotate
|
2014-11-30 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
|
file |
diff |
annotate
|
2014-08-02 |
sheepluva |
fix flake angles
|
file |
diff |
annotate
|
2014-07-06 |
sheepluva |
cont.
|
file |
diff |
annotate
|
2014-07-06 |
sheepluva |
simplifying some code
|
file |
diff |
annotate
|
2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
|
file |
diff |
annotate
|
2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
file |
diff |
annotate
|
2014-06-13 |
sheepluva |
some rendering tweaks
|
file |
diff |
annotate
|
2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
|
file |
diff |
annotate
|
2014-03-13 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
|
file |
diff |
annotate
|
2014-02-07 |
unc0rr |
Implement a bit of astring
|
file |
diff |
annotate
|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
2014-01-21 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
2014-01-17 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
2014-01-04 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
|
file |
diff |
annotate
|
2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
|
file |
diff |
annotate
|
2013-12-08 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
|
file |
diff |
annotate
|
2013-12-08 |
sheepluva |
disallow speech bubbles to go offscreen
|
file |
diff |
annotate
|
2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
|
file |
diff |
annotate
|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
|
file |
diff |
annotate
|
2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
|
file |
diff |
annotate
|
2013-06-04 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
2013-01-26 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
file |
diff |
annotate
|
2012-12-25 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
file |
diff |
annotate
|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
2012-10-26 |
nemo |
missed this one when fixing regular flakes. issue #444
|
file |
diff |
annotate
|
2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
|
file |
diff |
annotate
|
2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
file |
diff |
annotate
|
2012-08-19 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-08-15 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
file |
diff |
annotate
|
2012-07-26 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
file |
diff |
annotate
|
2012-07-10 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
file |
diff |
annotate
|
2012-06-24 |
Stepan777 |
merge
|
file |
diff |
annotate
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
file |
diff |
annotate
|
2012-06-04 |
Stepan777 |
here it is
|
file |
diff |
annotate
|
2012-05-31 |
unc0rr |
pas2c stuff
|
file |
diff |
annotate
|
2012-05-05 |
koda |
old typed const moved to their proper unit
|
file |
diff |
annotate
|
2012-05-02 |
koda |
rename a few Draw* routines
|
file |
diff |
annotate
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
|
file |
diff |
annotate
|
2012-04-04 |
unc0rr |
More external definitions for pas2c
|
file |
diff |
annotate
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
file |
diff |
annotate
|
2012-02-17 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
file |
diff |
annotate
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
file |
diff |
annotate
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
file |
diff |
annotate
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
file |
diff |
annotate
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
file |
diff |
annotate
|
2011-11-06 |
nemo |
tweak % again
|
file |
diff |
annotate
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
file |
diff |
annotate
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
file |
diff |
annotate
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
file |
diff |
annotate
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
file |
diff |
annotate
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
file |
diff |
annotate
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
file |
diff |
annotate
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
file |
diff |
annotate
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
file |
diff |
annotate
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
file |
diff |
annotate
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
file |
diff |
annotate
|
2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
|
file |
diff |
annotate
|
2011-08-27 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
file |
diff |
annotate
|
2011-08-19 |
nemo |
oops
|
file |
diff |
annotate
|
2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
|
file |
diff |
annotate
|
2011-08-17 |
nemo |
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
Move HealthTag dY init into AddGear
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
Use Frame instead of State for the health flag
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
forgot scale
|
file |
diff |
annotate
|
2011-08-15 |
nemo |
draw health tag relative to screen if State <> 0
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
2011-08-14 |
nemo |
Seduction animation. New visual gear type.
|
file |
diff |
annotate
|
2011-08-01 |
nemo |
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
|
file |
diff |
annotate
|
2011-08-01 |
nemo |
Make vgtHealth use Tint
|
file |
diff |
annotate
|
2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
file |
diff |
annotate
|
2011-06-18 |
koda |
fix water bubbles like sheepluva wanted (also code formatting)
|
file |
diff |
annotate
|
2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
|
file |
diff |
annotate
|
2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
|
file |
diff |
annotate
|
2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
file |
diff |
annotate
|
2011-03-29 |
nemo |
mikade really likes the snow dust
|
file |
diff |
annotate
|
2011-03-16 |
Henek |
should probably fix broken flakes, my bad
|
file |
diff |
annotate
|
2011-03-01 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
file |
diff |
annotate
|
2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
|
file |
diff |
annotate
|
2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
file |
diff |
annotate
|
2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
|
file |
diff |
annotate
|
2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
|
file |
diff |
annotate
|
2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
|
file |
diff |
annotate
|
2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
|
file |
diff |
annotate
|
2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
|
file |
diff |
annotate
|
2010-12-16 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
file |
diff |
annotate
|
2010-12-16 |
nemo |
offset the sprite
|
file |
diff |
annotate
|
2010-12-16 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
file |
diff |
annotate
|
2010-12-13 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
file |
diff |
annotate
|
2010-12-07 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
file |
diff |
annotate
|
2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
file |
diff |
annotate
|
2010-12-03 |
nemo |
make Tint(longword) use RGBA
|
file |
diff |
annotate
|
2010-12-03 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
file |
diff |
annotate
|
2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
file |
diff |
annotate
|
2010-11-26 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
file |
diff |
annotate
|
2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
|
file |
diff |
annotate
|
2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
file |
diff |
annotate
|
2010-11-18 |
unC0Rr |
Introduce uRenderUtils
|
file |
diff |
annotate
|
2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
file |
diff |
annotate
|
2010-11-18 |
unC0Rr |
Introduce uRender
|
file |
diff |
annotate
|