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hedgewars/uAIMisc.pas
Fri, 03 May 2013 22:18:23 -0400
nemo
try to guess at barrel state. prob should flag it..
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Fri, 03 May 2013 21:38:16 -0400
nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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Fri, 03 May 2013 21:36:01 -0400
nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
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Fri, 03 May 2013 07:52:57 -0400
nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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Fri, 03 May 2013 07:28:08 -0400
nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
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Sat, 27 Apr 2013 16:56:50 -0400
nemo
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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Sat, 20 Apr 2013 02:20:15 +0200
koda
update 0.9.19 with dev branch
0.9.19
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