fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
barebone cmake config file to support pascal files, based off plplot's ada files
Key returned 0 for arrows under linux. Sym works, clearer anyway.
use a local storage for chat history which prevents mix ups in netgame and simplifies code
implement up and down keys to navigate in the chat history, needs testing over network
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
fix compilation with clang. fixes
issue #553 - thanks to julien for reporting and to drew for the first part of the fix
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips