Thu, 08 Feb 2018 18:42:07 +0100 Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12934
Lua API: Add SetVampiric and SetLaserSight
Thu, 08 Feb 2018 18:10:39 +0100 Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12933
Add callback: onEndTurn
Thu, 08 Feb 2018 15:44:08 +0100 Change hats exclusion rule in hats_js_anim.xhtml
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 15:44:08 +0100] rev 12932
Change hats exclusion rule in hats_js_anim.xhtml
Thu, 08 Feb 2018 13:54:48 +0100 Fix broken preview of team hats in frontend
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 13:54:48 +0100] rev 12931
Fix broken preview of team hats in frontend
Thu, 08 Feb 2018 09:38:35 +0100 Add missing beginWriteArray in scheme model code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:38:35 +0100] rev 12930
Add missing beginWriteArray in scheme model code
Thu, 08 Feb 2018 09:26:24 +0100 Fix failure to read game scheme (.hwg) files
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:26:24 +0100] rev 12929
Fix failure to read game scheme (.hwg) files
Thu, 08 Feb 2018 09:14:20 +0100 Fix how scheme files behave
KoBeWi [Thu, 08 Feb 2018 09:14:20 +0100] rev 12928
Fix how scheme files behave
Thu, 08 Feb 2018 08:50:45 +0100 Keep game/weapon schemes in separate files
KoBeWi [Thu, 08 Feb 2018 08:50:45 +0100] rev 12927
Keep game/weapon schemes in separate files
Thu, 08 Feb 2018 07:30:19 +0100 Add Polish voicepack (Default_pl) by mtg90pl
mtg90pl <mtg90pl@gmail.com> [Thu, 08 Feb 2018 07:30:19 +0100] rev 12926
Add Polish voicepack (Default_pl) by mtg90pl
Thu, 08 Feb 2018 07:09:39 +0100 Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 07:09:39 +0100] rev 12925
Fix timebox being usable in SD w/ damage=0
Wed, 07 Feb 2018 12:30:11 +0100 Fix TotalRounds counting rounds a couple of turns too late
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 12:30:11 +0100] rev 12924
Fix TotalRounds counting rounds a couple of turns too late
Wed, 07 Feb 2018 11:03:14 +0100 Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12923
Refactor Sudden Death starting into own function
Wed, 07 Feb 2018 08:30:50 +0100 Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12922
Add the flag of Scotland (uk_scotland)
Wed, 07 Feb 2018 07:54:18 +0100 Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12921
Fix green color channel on themes with sd-tint (#566)
Wed, 07 Feb 2018 07:38:37 +0100 Add theme fallback music settings
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12920
Add theme fallback music settings theme.cfg: * fallback-music * fallback-sd-music
Wed, 07 Feb 2018 05:36:32 +0100 Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12919
Remove unused variable in uGearsHandlersMess
Wed, 07 Feb 2018 03:56:53 +0100 ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12918
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 07 Feb 2018 03:50:38 +0100 Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12917
Calling SetWeapon with amNothing now unselects weapon
Wed, 07 Feb 2018 02:26:31 +0100 Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12916
Change weapon icons of mudball and air mine
Wed, 07 Feb 2018 01:54:50 +0100 Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12915
Lua API: Add WriteLnToChat
Wed, 07 Feb 2018 01:13:17 +0100 ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12914
ASA, Hard Flying: Show personal best at mission start
Wed, 07 Feb 2018 00:36:04 +0100 Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12913
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Tue, 06 Feb 2018 23:56:28 +0100 Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12912
Start changelog for 0.9.24
Tue, 06 Feb 2018 23:48:34 +0100 ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12911
ASA: Fruit03: Show collected ammo
Tue, 06 Feb 2018 06:33:32 +0100 ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12910
ACF3: Explode princess when skipping 12turn course failanim
Tue, 06 Feb 2018 06:23:37 +0100 Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12909
Show # of turns left in the 12-turn parcour segment of ACF3
Tue, 06 Feb 2018 05:54:34 +0100 String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12908
String cleanup: Double/triple exclamation marks
Tue, 06 Feb 2018 05:50:05 +0100 Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12907
Fix various story flaws in mission descriptions of ACF campaign
Tue, 06 Feb 2018 05:47:09 +0100 Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12906
Fix some minor formatting and grammar flaws in script strings
Tue, 06 Feb 2018 04:07:35 +0100 Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12905
Fix various typos in translatable strings
Tue, 06 Feb 2018 04:06:49 +0100 Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12904
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
Wed, 31 Jan 2018 13:42:52 -0500 Machinegun. also tweaked ignore
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12903
Machinegun. also tweaked ignore
Wed, 24 Jan 2018 22:20:10 +0100 Finish porting. Seems to work, but no thorough testing has been performed qt5transition
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12902
Finish porting. Seems to work, but no thorough testing has been performed
Wed, 24 Jan 2018 21:05:34 +0100 Configure for Qt5 qt5transition
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12901
Configure for Qt5
Wed, 17 Jan 2018 00:59:39 +0100 Add assert on LoadingText texture value 0.9.23
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12900
Add assert on LoadingText texture value
Wed, 17 Jan 2018 00:32:34 +0100 Proper rejoin desyncs fix now 0.9.23
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12899
Proper rejoin desyncs fix now
Tue, 16 Jan 2018 00:42:06 +0100 The ultimate fix for rejoin desyncs 0.9.23
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12898
The ultimate fix for rejoin desyncs
Sun, 14 Jan 2018 23:30:42 +0100 Fix for freebsd qmlfrontend
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12897
Fix for freebsd
Mon, 15 Jan 2018 12:15:56 -0500 add a mask to the sand hog
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12896
add a mask to the sand hog
Wed, 10 Jan 2018 23:49:47 +0100 Pass mouse movements to engine, warp cursor in frontend qmlfrontend
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12895
Pass mouse movements to engine, warp cursor in frontend
Wed, 10 Jan 2018 15:27:47 +0100 merge
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12894
merge
Wed, 10 Jan 2018 01:39:10 +0100 Apply horrible workaround to build relocatable executables 0.9.23
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12893
Apply horrible workaround to build relocatable executables
Wed, 10 Jan 2018 01:14:13 +0100 Set cmake RPATH policy to OLD 0.9.23
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12892
Set cmake RPATH policy to OLD
Sun, 07 Jan 2018 19:01:06 +0100 fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12891
fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 also put GL2 fixes into default
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12890
also put GL2 fixes into default
Sun, 07 Jan 2018 09:48:26 +0100 Fix referencing missing item qmlfrontend
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12889
Fix referencing missing item
Sun, 07 Jan 2018 01:21:42 +0100 - ResizeWindow function to pass engine new window size qmlfrontend
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12888
- ResizeWindow function to pass engine new window size - Remove TabBar to leave more space at the bottom of the screen - ifdef GL_ES in shaders
Sat, 06 Jan 2018 03:17:12 +0100 whoops, I ruined the path of the unC0Rr qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12887
whoops, I ruined the path of the unC0Rr
Sat, 06 Jan 2018 03:05:14 +0100 fix issues and my past sins with GL2 qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12886
fix issues and my past sins with GL2 remaining issue: tintadd (crosshair)
Fri, 05 Jan 2018 22:32:11 +0100 Fix missing default values qmlfrontend
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12885
Fix missing default values
Fri, 05 Jan 2018 16:12:19 -0500 apparently this is GLES2 only
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12884
apparently this is GLES2 only
Fri, 05 Jan 2018 21:44:00 +0100 Fix missing includes for GL2 build qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12883
Fix missing includes for GL2 build
Fri, 05 Jan 2018 21:43:33 +0100 Comment out functions that don't need to be called for engine in frontend window qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12882
Comment out functions that don't need to be called for engine in frontend window
Tue, 02 Jan 2018 23:45:18 +0100 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12881
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
Tue, 02 Jan 2018 16:59:04 -0500 pick up unc0rr's preview fix
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12880
pick up unc0rr's preview fix
Tue, 02 Jan 2018 23:20:50 +0300 Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12879
Fix obviously broken logic. Fixes broken preview fetching on Windows.
Sat, 30 Dec 2017 01:31:27 +0100 - Present stats page always on main thread ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12878
- Present stats page always on main thread
Sat, 30 Dec 2017 01:22:11 +0100 - BIG CHANGE: Convert iOS project to use ARC ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
Fri, 29 Dec 2017 22:37:31 +0100 - Fix ammos menu crash ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
Fri, 29 Dec 2017 22:35:36 +0100 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
Fri, 29 Dec 2017 19:38:01 +0100 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
Fri, 29 Dec 2017 19:34:32 +0100 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
Fri, 29 Dec 2017 19:06:10 +0100 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
Fri, 29 Dec 2017 16:53:37 +0100 - Fix ifdef (why this even worked before ??) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
Thu, 28 Dec 2017 11:58:30 -0500 merge into default too
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 dependency fixes 0.9.23
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
Wed, 27 Dec 2017 00:59:26 +0100 Make playing a game possible qmlfrontend
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible
Tue, 26 Dec 2017 18:36:30 -0500 these images should have been RGBA to stay consistent with all the others
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12867
these images should have been RGBA to stay consistent with all the others
Tue, 26 Dec 2017 01:36:58 +0100 Recreate uFLRunQueue in Qt, render previews qmlfrontend
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12866
Recreate uFLRunQueue in Qt, render previews
Mon, 25 Dec 2017 00:58:47 +0100 Preview rendering seems to work now qmlfrontend
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12865
Preview rendering seems to work now
Sun, 24 Dec 2017 16:56:22 +0100 And more refactoring... qmlfrontend
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12864
And more refactoring...
Sun, 24 Dec 2017 00:44:16 +0100 More refactoring in attempt to move away from frontlib qmlfrontend
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12863
More refactoring in attempt to move away from frontlib
Fri, 22 Dec 2017 23:59:03 +0100 Start hacking new frontend qmlfrontend
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12862
Start hacking new frontend
Sun, 17 Dec 2017 21:09:59 +0100 Start removing flib functionality qmlfrontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12861
Start removing flib functionality
Sun, 17 Dec 2017 00:09:24 +0100 Merge default. This branch is up-to-date and code is working. qmlfrontend
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12860
Merge default. This branch is up-to-date and code is working.
Sat, 16 Dec 2017 23:26:13 +0100 Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12859
Add new qmlfrontend project template
Sat, 16 Dec 2017 22:58:28 +0100 Improve this code a bit more
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12858
Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 Quick dirty fix for building
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12857
Quick dirty fix for building
Tue, 05 Dec 2017 11:36:29 -0500 bump proto
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12856
bump proto
Tue, 05 Dec 2017 11:35:04 -0500 0.9.23 branch 0.9.23
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12855
0.9.23 branch
Mon, 04 Dec 2017 20:21:35 -0500 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12854
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 29 Nov 2017 20:38:26 -0500 er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12853
er. should be true I think? also... maybe this should be somewhere else
Wed, 29 Nov 2017 20:35:56 -0500 This is a desyncing change. But... We might need a new release anyway. ☹
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12852
This is a desyncing change. But... We might need a new release anyway. ☹
Wed, 29 Nov 2017 13:54:39 +0100 Fix chat input key being sometimes registered twice
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12851
Fix chat input key being sometimes registered twice
Sat, 25 Nov 2017 11:28:44 -0500 At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12850
At the very least we should match the gameserver length which seems to be 40, not 60
Sat, 25 Nov 2017 09:40:43 -0500 Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12849
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Sat, 25 Nov 2017 09:39:52 -0500 init priority and scale
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12848
init priority and scale
Thu, 23 Nov 2017 16:02:29 -0500 hate SDL blit...
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12847
hate SDL blit...
Wed, 22 Nov 2017 17:38:47 -0500 infinite attack resets flags so probably should skip this
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12846
infinite attack resets flags so probably should skip this
Sun, 19 Nov 2017 22:35:16 +0100 Update checker a bit
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12845
Update checker a bit
Fri, 17 Nov 2017 21:15:13 +0100 Added tag 0.9.23-release for changeset 8610462e3d33
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12844
Added tag 0.9.23-release for changeset 8610462e3d33
Fri, 17 Nov 2017 15:09:31 -0500 alt damage should default to false
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12843
alt damage should default to false
Wed, 15 Nov 2017 17:07:46 -0500 remove the annoying ????
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12842
remove the annoying ????
Mon, 13 Nov 2017 22:14:45 +0100 Remove 2 unused number tags in Construction Mode GUI 0.9.23-release
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12841
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.
Mon, 13 Nov 2017 21:16:52 +0100 - More files to ignore
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12840
- More files to ignore - Remove ancient kdevelop project file
Mon, 13 Nov 2017 20:45:11 +0100 Bump protocol version and add new version info to game server
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12839
Bump protocol version and add new version info to game server
Sun, 12 Nov 2017 21:41:06 +0100 Update translations mentioned in changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12838
Update translations mentioned in changelog
Sun, 12 Nov 2017 21:40:33 +0100 Finalize translation of pl.lua
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12837
Finalize translation of pl.lua
Sun, 12 Nov 2017 17:41:01 +0100 Backed out changeset 575c0de98505
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12836
Backed out changeset 575c0de98505 Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable. This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593 In return, this changeset will definitely re-introduce bug #512.
Sun, 12 Nov 2017 17:25:17 +0100 Fix grammar fail in cosmos.lua (string freeze compliant)
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12835
Fix grammar fail in cosmos.lua (string freeze compliant) This is string freeze compliant because the new string is already contained in stub.lua.
Sun, 12 Nov 2017 17:10:44 +0100 Update pl.lua (>99% complete)
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12834
Update pl.lua (>99% complete) A few strings have been removed because of empty translations of faulty format strings.
Thu, 09 Nov 2017 09:56:35 -0500 animation tweak
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12833
animation tweak
Wed, 08 Nov 2017 21:56:43 +0100 Fix incorrect check for cake gear type in ClimbHome
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12832
Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12831
remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 just merging if statements
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12830
just merging if statements
Mon, 06 Nov 2017 22:26:54 +0100 - Update .pro file
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12829
- Update .pro file - Rethink logic of TCPBase, fixes bug with failing to receive all bytes from engine when process end signal is received before tcp disconnect
Fri, 03 Nov 2017 13:40:30 +0100 Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12828
Remove unused uCommands from uGearsHandlersMess
Fri, 03 Nov 2017 05:46:36 +0100 Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12827
Fix lastGameType not being updated if game type was demo or save (fixes a crash) Previously, if you first played a normal game, then a demo, the “play again” button would appear, but clicking it would only crash HW. This fix will remove this button after a demo or save, because the frontend doesn't know how to restart demos or saves yet.
Fri, 03 Nov 2017 05:03:47 +0100 Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12826
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge Also re-introduce rope-reselection when touching ground
Fri, 03 Nov 2017 04:14:33 +0100 Fix desync when dropping weapon from parachute or jetpack
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 04:14:33 +0100] rev 12825
Fix desync when dropping weapon from parachute or jetpack
Fri, 03 Nov 2017 02:23:41 +0100 Backed out changeset 28210d2a9a36 (fixes bug 553)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12824
Backed out changeset 28210d2a9a36 (fixes bug #553) This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
Wed, 01 Nov 2017 22:49:54 -0400 initialise previousGameState to something valid and not gsSuspend
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12823
initialise previousGameState to something valid and not gsSuspend
Wed, 01 Nov 2017 22:02:52 +0100 Add Lua problems to the troubleshooting section of INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12822
Add Lua problems to the troubleshooting section of INSTALL.md
Wed, 01 Nov 2017 16:09:20 -0400 travis: Install qt4 with a brew tap
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12821
travis: Install qt4 with a brew tap
Wed, 01 Nov 2017 20:52:06 +0100 Don't send taunt message for automatically happening taunt animation
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12820
Don't send taunt message for automatically happening taunt animation
Wed, 01 Nov 2017 00:04:45 +0100 Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12819
Remove newlines at end of Gravity mission panel
Wed, 01 Nov 2017 00:03:18 +0100 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12818
Fix frontend not sending script param if empty
Tue, 31 Oct 2017 19:27:23 +0100 Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12817
Fix Battialion script showing “Round 0” at start
Tue, 31 Oct 2017 18:30:53 +0100 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12816
Fix host not re-sending ammo scheme after editing an existing ammo scheme This caused clients to start with an incompatible ammo loadout.
Tue, 31 Oct 2017 17:07:56 +0100 Update Polish tips and mission map descriptions
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12815
Update Polish tips and mission map descriptions
(0) -10000 -3000 -1000 -120 +120 +1000 tip