hedgewars/uVariables.pas
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 14:22:54 +0200 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Tue, 10 Nov 2015 22:18:06 +0100 sheepluva use SDL2 to paste clipboard contents sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 06 Nov 2015 01:29:22 +0100 antonc27 - Merge from default ios-revival
Thu, 15 Oct 2015 23:27:56 +0200 antonc27 - Mortar, Mudball and Land Spray need up/down buttons on mobile ios-revival
Thu, 15 Oct 2015 21:58:30 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 21:13:43 +0200 antonc27 - Target button added to mobile touch controls ios-revival
Thu, 15 Oct 2015 20:36:08 +0200 antonc27 - Timer button added to mobile touch controls ios-revival
Sun, 13 Sep 2015 18:58:22 -0400 nemo airmine hand sprite by wuzzy. totally temporary...
Sat, 12 Sep 2015 05:46:59 +0200 antonc27 Merge ios-revival
Sat, 12 Sep 2015 05:39:35 +0200 antonc27 - Revert of 'Reset for previously selected static map' ios-revival
Sat, 12 Sep 2015 05:20:52 +0200 sheepluva uVariables: also initialize arrays and records in initModule
Sat, 12 Sep 2015 04:12:29 +0200 antonc27 - Reset for previously selected static map ios-revival
Fri, 11 Sep 2015 05:54:17 +0200 sheepluva make uVariables not depend on implicit one-time initialization by FPC
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Tue, 18 Aug 2015 00:51:23 +0200 antonc27 - Fix for iPhone 4S screen size ios-revival
Thu, 13 Aug 2015 01:34:01 +0200 antonc27 - Name fixing for buttons ios-revival
Sat, 08 Aug 2015 22:55:02 +0200 antonc27 - Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app ios-revival
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 03:10:00 +0200 sheepluva fix timebox sprite
Sun, 24 May 2015 15:44:21 -0400 nemo change from default of 4 (like land mines) to 0, since it was breaking old scripts.
Thu, 02 Apr 2015 21:09:56 +0300 unc0rr - Merge default qmlfrontend
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Sun, 08 Mar 2015 01:04:41 +0100 sheepluva copy to/paste from system clipboard (via frontend)
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
Sun, 18 Jan 2015 14:18:06 -0500 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Sat, 03 Jan 2015 23:46:26 +0300 unc0rr merge default qmlfrontend
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Wed, 03 Dec 2014 00:07:33 +0300 unc0rr merge default qmlfrontend
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Sun, 23 Nov 2014 03:38:15 +0100 sheepluva fix view limits in stereo 3d
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Tue, 18 Nov 2014 23:39:30 +0300 unc0rr merge default qmlfrontend
Sat, 08 Nov 2014 11:26:16 -0500 nemo Partially hook up feature size so horrorcat has something to test.
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Tue, 30 Sep 2014 00:54:04 +0400 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Mon, 07 Jul 2014 00:37:10 +0200 sheepluva simplifying some code
Tue, 24 Jun 2014 08:49:09 -0400 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Tue, 10 Jun 2014 19:38:37 +0200 sheepluva whoops, forgot to include this file in commt
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Sun, 23 Feb 2014 19:08:37 +0100 sheepluva minor comments fix
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Tue, 14 Jan 2014 22:56:13 +0100 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Wed, 01 Jan 2014 14:16:01 +0400 unc0rr Special script parameter variable in game scheme
Wed, 25 Dec 2013 00:30:50 +0400 unc0rr Allow skip in move
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Fri, 29 Nov 2013 18:46:32 +0100 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
Thu, 28 Nov 2013 21:13:49 -0500 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Tue, 12 Nov 2013 22:34:54 -0500 nemo Delete now toggles hiding team area
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Wed, 23 Oct 2013 22:25:17 +0400 unc0rr Oh, dudes :(
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Mon, 22 Jul 2013 19:01:28 +0200 sheepluva fixing cLocale being empty
Sat, 29 Jun 2013 01:56:16 +0200 koda uvariables comes before uutils
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 18 May 2013 22:42:05 +0200 sheepluva changing slots of landgun and icegun, feel free to complain, improve and/or revert
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Thu, 28 Feb 2013 23:15:33 -0500 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Mon, 25 Feb 2013 13:51:45 -0500 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
Mon, 25 Feb 2013 09:50:56 +0100 koda savesurf icegun
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Sat, 23 Feb 2013 19:12:11 +0200 Urbertar Add land freezing icegun
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Fri, 04 Jan 2013 03:13:21 +0100 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 17 Dec 2012 00:43:52 +0100 koda bye bye cBits
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
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