Tue, 25 Apr 2017 02:50:28 +0200 Clarify how the weapons restocking works in Highlander
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:50:28 +0200] rev 12326
Clarify how the weapons restocking works in Highlander
Tue, 25 Apr 2017 02:13:18 +0200 Backed out changeset 82951b9b3c2f
Wuzzy <almikes@aol.com> [Tue, 25 Apr 2017 02:13:18 +0200] rev 12325
Backed out changeset 82951b9b3c2f Reason: People think giving hogs the weapons again in consecutive turns is OP
Mon, 24 Apr 2017 23:11:51 +0200 Fix rubber duck description (it no longer drops *straight down*)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 23:11:51 +0200] rev 12324
Fix rubber duck description (it no longer drops *straight down*)
Mon, 24 Apr 2017 19:31:53 +0200 Drop rubber duck like dynamite
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:31:53 +0200] rev 12323
Drop rubber duck like dynamite
Mon, 24 Apr 2017 19:21:43 +0200 Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 19:21:43 +0200] rev 12322
Backed out changeset 98824a464230 (disable GetLaunchX/Y again) Reason: GetLaunchX/GetLaunchY were buggy
Mon, 24 Apr 2017 09:59:10 -0400 Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
nemo [Mon, 24 Apr 2017 09:59:10 -0400] rev 12321
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
Mon, 24 Apr 2017 13:53:34 +0200 Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
Wuzzy <almikes@aol.com> [Mon, 24 Apr 2017 13:53:34 +0200] rev 12320
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
Sun, 23 Apr 2017 22:21:41 +0200 Jungle Theme: allow flower object to go across gaps
sheepluva [Sun, 23 Apr 2017 22:21:41 +0200] rev 12319
Jungle Theme: allow flower object to go across gaps
Sun, 23 Apr 2017 18:23:59 +0200 Art theme: fix alpha in landtex
sheepluva [Sun, 23 Apr 2017 18:23:59 +0200] rev 12318
Art theme: fix alpha in landtex
Sun, 23 Apr 2017 17:27:07 +0200 clean up flake falling/rising code. this should fix issue #157
sheepluva [Sun, 23 Apr 2017 17:27:07 +0200] rev 12317
clean up flake falling/rising code. this should fix issue #157
Sun, 23 Apr 2017 14:38:33 +0200 fix fort mode's edge adjustments getting lost with weWrap. issue #181
sheepluva [Sun, 23 Apr 2017 14:38:33 +0200] rev 12316
fix fort mode's edge adjustments getting lost with weWrap. issue #181
Sun, 23 Apr 2017 04:47:13 +0200 HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 04:47:13 +0200] rev 12315
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Sun, 23 Apr 2017 00:21:11 +0200 Fix broken ammo preview caused by previous commit
Wuzzy <almikes@aol.com> [Sun, 23 Apr 2017 00:21:11 +0200] rev 12314
Fix broken ammo preview caused by previous commit Yes, I'm dumb.
Sat, 22 Apr 2017 23:55:49 +0200 Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:55:49 +0200] rev 12313
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns This happens when all enemy hogs are frozen
Sat, 22 Apr 2017 23:30:46 +0200 Lock ammo scheme of TechRacer (is ignored anyway)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:30:46 +0200] rev 12312
Lock ammo scheme of TechRacer (is ignored anyway)
Sat, 22 Apr 2017 23:06:47 +0200 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 23:06:47 +0200] rev 12311
Fix sniper rifle disabling laser sight utility after shooting
Sat, 22 Apr 2017 22:23:49 +0200 fix campaign missions not showing up for me
sheepluva [Sat, 22 Apr 2017 22:23:49 +0200] rev 12310
fix campaign missions not showing up for me
Sat, 22 Apr 2017 20:37:51 +0200 Backed out changeset 071a05275798
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 20:37:51 +0200] rev 12309
Backed out changeset 071a05275798 Reason: Can't switch weapon forwards while preventing slipping, or while doing precise aiming
Sat, 22 Apr 2017 19:30:24 +0200 Fix warning caused in uGearsHedgehog.pas
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 19:30:24 +0200] rev 12308
Fix warning caused in uGearsHedgehog.pas
Sat, 22 Apr 2017 18:58:25 +0200 Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:58:25 +0200] rev 12307
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
Sat, 22 Apr 2017 18:36:57 +0200 Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:36:57 +0200] rev 12306
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Sat, 22 Apr 2017 18:12:58 +0200 Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:12:58 +0200] rev 12305
Make sticky mines fall off the map when frozen
Sat, 22 Apr 2017 18:00:57 +0200 Freezer allows to freeze sticky mines (currently only disables them)
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 18:00:57 +0200] rev 12304
Freezer allows to freeze sticky mines (currently only disables them)
Sat, 22 Apr 2017 04:17:51 +0200 Stretch teamselwidget across whole page in local multiplayer page
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 04:17:51 +0200] rev 12303
Stretch teamselwidget across whole page in local multiplayer page
Sat, 22 Apr 2017 02:33:32 +0200 Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Wuzzy <almikes@aol.com> [Sat, 22 Apr 2017 02:33:32 +0200] rev 12302
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Fri, 21 Apr 2017 17:54:28 +0200 Only select from default graves and forts for new themes
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:54:28 +0200] rev 12301
Only select from default graves and forts for new themes
Fri, 21 Apr 2017 17:42:09 +0200 Add DLC filtering in DataManager.cpp and namegen.cpp
Wuzzy <almikes@aol.com> [Fri, 21 Apr 2017 17:42:09 +0200] rev 12300
Add DLC filtering in DataManager.cpp and namegen.cpp
Thu, 20 Apr 2017 11:22:29 -0400 For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
nemo [Thu, 20 Apr 2017 11:22:29 -0400] rev 12299
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
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