QTfrontend/game.cpp
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-04 Stepan777 here it is
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-17 nemo Provide training/campaign with a random seed to ignore/use.
2012-04-28 sheepluva license header year range adjustments
2012-04-26 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-02-17 koda the most important commit of the year
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2011-10-27 unc0rr - Remove some old unused code
2011-10-25 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-11 unc0rr Save demo when loaded from save game finishes
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-03-01 koda Happy 2011 :)
2011-01-17 koda merge
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-09-30 smaxx Engine/Frontend:
2010-09-18 smaxx Frontend:
2010-08-26 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-04-16 smxx Engine/Frontend:
2010-04-16 smxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-29 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-17 smxx General:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr - Proper /team command implementation
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-10 nemo And in frontend
2009-05-12 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
2009-03-22 unc0rr Random team generator rework by ttsmj
2009-03-18 unc0rr - Fix warnings in frontend
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-01-30 unc0rr Implement initial sound volume option
2009-01-03 unc0rr Check for deprecated ammo schemes at startup and delete them
2008-11-09 unc0rr Don't rerecord a demo
2008-10-18 unc0rr - Add brazilian translation
2008-10-15 unc0rr Fix chat messages in saves and demos
2008-10-15 unc0rr Share chat between frontend and engine
2008-09-19 unc0rr - Unbreak previously broken themes
2008-07-27 unc0rr Add a checkbox in frontend to turn music off
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-07 unc0rr Update copyright headers a bit
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-20 unc0rr - Use shotgun training as more attractive than the second one with bazooka
2008-01-15 displacer missing header fix
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-19 unc0rr Some misc fixes
2007-12-19 displacer working weapons select
2007-12-16 unc0rr - Save after save now works
2007-12-14 unc0rr - Simplify net game objects relationship
2007-10-21 unc0rr - New training (not finished yet)
2007-09-30 unc0rr Use same team colors everywhere
2007-09-22 unc0rr - Training format change
2007-09-22 unc0rr Now trainings can have custom ammostore
2007-09-21 unc0rr Let hedgehog position be taken from config, still more work is needed
2007-09-21 unc0rr - Use current screen color depth in engine
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-09-18 unc0rr First step to store trainings in files
2007-09-15 unc0rr Triggers PoC: targets are spawned right after the previous damaged
2007-09-14 unc0rr Triggers proof-of-concept
2007-09-08 unc0rr Better stub for Training mode
2007-09-06 unc0rr More work on Training mode
2007-07-12 unc0rr Get possible screen resolutions from SDL library
2007-06-11 unc0rr Small fixes
2007-05-30 unc0rr Save saves in Save directory
2007-05-27 unc0rr Option for alternative damage tags
2007-05-10 unc0rr Simplify reading from file ;)
2007-03-15 displacer merge fixes from branch
2007-02-23 unc0rr - Change proto version to 4
2007-02-20 displacer some debug messages removed
2007-02-20 displacer frewetype warning is now printed to console
2007-02-10 unc0rr - Better AI thinking behavior
2007-02-08 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
2007-02-07 displacer segfault after endgame fixed?!
2007-02-05 unc0rr Fix net game ;)
2007-02-05 unc0rr - Fix net game bug
2007-02-03 displacer additional error checking
2007-01-21 displacer first buggy hedgehogs num net change
2007-01-15 unc0rr - Store more team specific values in HWTeam
2007-01-15 displacer Run game message added, team and config info provided for net game
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