2012-10-27 |
koda |
minor macro cleanup
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2012-10-26 |
unc0rr |
Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
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2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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2012-07-26 |
Stepan777 |
merge
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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2012-06-04 |
Stepan777 |
here it is
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-23 |
unc0rr |
Don't remove already removed team
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-29 |
Xeli |
wops
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2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
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2012-04-21 |
nemo |
*sigh*
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2012-04-21 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
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2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-11-27 |
unc0rr |
- Improvement to the parser
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-22 |
unc0rr |
Fix sheepluva's merge
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2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
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2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
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2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
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2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
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2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-03-28 |
unc0rr |
- Use LastDamage in CheckHHDamage
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-19 |
Henek |
redone tag team to work and be beautifully coded
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-13 |
nemo |
div 0 check
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2010-12-07 |
nemo |
would help if I put it in the right routine
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2010-12-07 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-21 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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2010-11-01 |
koda |
better support for wimpier i-devices
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2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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2010-10-25 |
koda |
the ios port is also iphone compatible
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-11 |
koda |
merge
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-01 |
smaxx |
Engine:
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-05-02 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-23 |
unc0rr |
Ok, this part is ok
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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