Sat, 20 Mar 2010 23:33:37 +0000 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
Fri, 19 Mar 2010 19:49:33 +0000 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
Thu, 18 Mar 2010 23:56:06 +0000 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
Thu, 18 Mar 2010 23:25:32 +0000 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
Thu, 18 Mar 2010 17:52:56 +0000 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
Thu, 18 Mar 2010 02:55:42 +0000 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Thu, 18 Mar 2010 02:27:46 +0000 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
Fri, 12 Nov 2010 19:47:52 +0300 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
Thu, 18 Mar 2010 02:18:50 +0000 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
Wed, 17 Mar 2010 23:01:53 +0000 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
Wed, 17 Mar 2010 22:56:23 +0000 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
Wed, 17 Mar 2010 22:53:45 +0000 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
Wed, 17 Mar 2010 12:30:55 +0000 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
Wed, 17 Mar 2010 11:02:08 +0000 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
Wed, 17 Mar 2010 10:55:12 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
Wed, 17 Mar 2010 10:48:00 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
Wed, 17 Mar 2010 01:03:22 +0000 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
Wed, 17 Mar 2010 00:26:35 +0000 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
Tue, 16 Mar 2010 21:48:58 +0000 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
Tue, 16 Mar 2010 21:39:55 +0000 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
Tue, 16 Mar 2010 19:28:15 +0000 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
Tue, 16 Mar 2010 04:46:29 +0000 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 11:54:47 +0000 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
Mon, 15 Mar 2010 11:53:32 +0000 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
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