Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
let's try to kill the thread right away and protect the thread variable with a mutex
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
CASE FOLDING!!!
Never ever commit files with the same name and different casing
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
implementation of a restart-game button. location and appearance is not final :P
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
fix for
issue #611: Engine crash in portal code
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.