2010-11-08 |
koda |
merge
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2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
nemo |
no need to clear this flag
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-11-07 |
nemo |
Prevent escape
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
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2010-11-04 |
nemo |
Make health machine effects impact health reset
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2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
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2010-10-31 |
koda |
merge
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2010-10-31 |
nemo |
Oops. Restore the check as well
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2010-10-31 |
nemo |
set hasGone to prevent resurrection.
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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|
2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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2010-10-28 |
koda |
merge
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-27 |
nemo |
merge
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2010-10-26 |
koda |
restore king mode
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2010-10-27 |
nemo |
make napalm strike a bit less irritating
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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|
2010-10-11 |
nemo |
restore the delay between shots
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|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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2010-09-22 |
smaxx |
Engine:
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2010-09-10 |
smaxx |
Engine:
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2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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|
2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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|
2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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2010-09-01 |
smaxx |
Engine:
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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2010-08-21 |
smaxx |
Engine:
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2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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2010-07-03 |
koda |
further code cleanup and less redundancy
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|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
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|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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2010-06-05 |
smxx |
Engine:
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2010-06-05 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
Engine:
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2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-17 |
nemo |
Change to just set timer to 0
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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2010-05-10 |
nemo |
tweak
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2010-05-08 |
nemo |
Fix spectator bug in health tag
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|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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2010-05-06 |
sheepluva |
portal:
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2010-05-05 |
nemo |
unneeded
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-04 |
nemo |
TEMPORARY
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2010-05-02 |
smxx |
Engine:
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2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
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2010-05-02 |
nemo |
Drown the hog using the piano
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2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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2010-05-01 |
smxx |
Engine:
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2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
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2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-29 |
smxx |
Engine:
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2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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2010-04-29 |
smxx |
Engine:
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2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-12 |
smxx |
Engine:
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2010-04-11 |
nemo |
offset graves
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2010-04-10 |
smxx |
Engine:
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2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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2010-04-06 |
smxx |
Engine:
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2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
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2010-04-02 |
nemo |
GetRandom(0) is illegal
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-04-02 |
nemo |
Call modify damage on poison damage
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
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2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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2010-03-30 |
smxx |
Engine:
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-28 |
nemo |
another ban for gstLoser
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Added egg sprite
|
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2010-03-27 |
mbait |
Added poisoned eggs
|
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|
2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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2010-03-26 |
nemo |
remove pointless code
|
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-23 |
palewolf |
Make UFO rotate while flying
|
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2010-03-22 |
unc0rr |
Clean Augean stables
|
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2010-03-22 |
smxx |
Engine:
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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|
2010-03-21 |
palewolf |
Insert commit message here
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|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
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|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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|
2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14 |
smxx |
Engine:
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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|
2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06 |
unc0rr |
hate Smaxx (tested)
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2010-03-06 |
nemo |
Stagger gear animations
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2010-03-06 |
nemo |
Remove frame count from rolling explosive
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05 |
smxx |
Engine:
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2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
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2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05 |
nemo |
tweak
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2010-03-05 |
nemo |
Try not to hang the simulation :)
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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2010-03-02 |
smxx |
Engine:
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2010-03-02 |
nemo |
tweak
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2010-02-28 |
nemo |
Graphic for dead mines
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-27 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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2010-02-23 |
smxx |
Engine:
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2010-02-22 |
smxx |
Engine:
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2010-02-22 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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2010-02-18 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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2010-02-15 |
smxx |
Engine:
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2010-02-15 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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2010-02-15 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-12 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-05 |
nemo |
... or. just move the king check to after the gear nil
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2010-02-05 |
nemo |
account for dying king
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2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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2010-02-04 |
smxx |
Engine:
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2010-02-03 |
nemo |
Fix crash in DrawTunnel
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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2010-01-31 |
nemo |
Pass correct gear to modifydamage in shotgun
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2010-01-31 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-12-09 |
nemo |
This seems a little more efficient
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2009-11-15 |
koda |
fix chat color in ppc
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2009-11-14 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-10 |
nemo |
Add check for nil gear
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-11-02 |
nemo |
A basic Spidey hat, leave hat on when roping.
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2009-10-20 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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2009-10-18 |
nemo |
Disable followgear on ammoshove for napalm fire damage
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2009-10-16 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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2009-10-16 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
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2009-10-16 |
nemo |
Kill flame if any gears collide.
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2009-10-16 |
nemo |
increase molotov radius a bit
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2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-15 |
nemo |
Adjustments to training mode and credits by Smaxx
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-15 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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