Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
|
file |
diff |
annotate
|
Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 18:13:42 -0500 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
file |
diff |
annotate
|
Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
file |
diff |
annotate
|
Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
file |
diff |
annotate
|
Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
file |
diff |
annotate
|
Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
|
file |
diff |
annotate
|
Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
file |
diff |
annotate
|