Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 20:14:32 +0300] rev 9288
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
unc0rr [Thu, 27 Jun 2013 15:48:30 +0400] rev 9287
oops, forgot this file
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:55:16 +0300] rev 9286
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
unc0rr [Thu, 27 Jun 2013 15:33:02 +0400] rev 9285
Refactoring: get rid of GSHandlers.inc
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:32:11 +0300] rev 9284
images works, but not description/title displayed first time page is opened
unc0rr [Thu, 27 Jun 2013 14:37:03 +0400] rev 9283
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
koda [Fri, 11 Oct 2013 11:55:31 +0200] rev 9282
force clang dependency when NOPASCAL is set
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:05:41 +0300] rev 9281
cleanup, descriptions work, images no
unc0rr [Thu, 27 Jun 2013 14:06:33 +0400] rev 9280
Refactoring: ArgParsers.inc -> ArgParsers.pas
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9279
ok you need to escape rpath for pscal scripts after all... (reverts
r571e55b32da5)
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 18:55:01 +0300] rev 9278
this seems to works, still wip
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9277
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
koda [Wed, 03 Jul 2013 17:35:17 +0200] rev 9276
tcc compatibility
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 15:45:11 +0300] rev 9275
more on campaign page - wip
koda [Thu, 27 Jun 2013 12:18:35 +0200] rev 9274
restore the GLUT check
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9273
this hid CFLAGS
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 02:38:56 +0300] rev 9272
changes in campaign page - not tested wip
koda [Thu, 27 Jun 2013 12:09:24 +0200] rev 9271
move some osx only configuration code
koda [Wed, 19 Jun 2013 00:07:31 +0200] rev 9270
frontend compiles
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:44:33 +0300] rev 9269
added a stub moon main quest
koda [Thu, 27 Jun 2013 12:02:40 +0200] rev 9268
use add_flag_append more, correctly set a few flags
unc0rr [Wed, 19 Jun 2013 00:52:39 +0400] rev 9267
merge
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:23:08 +0300] rev 9266
added landing event handlers for cosmos.lua
koda [Thu, 27 Jun 2013 11:38:14 +0200] rev 9265
rework compiler flags section a little, drop already enabled flags, add -Wextra
unc0rr [Wed, 19 Jun 2013 00:52:21 +0400] rev 9264
engine links
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:17:03 +0300] rev 9263
reverting 2 files I accidentally changed
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9262
this hid CFLAGS
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9261
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
unc0rr [Wed, 19 Jun 2013 00:19:33 +0400] rev 9260
Reduce number of link errors
koda [Tue, 18 Jun 2013 22:39:57 +0200] rev 9259
compile hwengine first, so that all other files are compiled too and don't call pas2c again
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:10:13 +0300] rev 9258
first commit, added cosmos(menu) map and lua script with some functionality
nemo [Mon, 24 Jun 2013 22:11:07 -0400] rev 9257
I should have specified locals
koda [Tue, 18 Jun 2013 22:10:51 +0200] rev 9256
set one rule per file, only compiles a minimum number of files when one pascal file is modified
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9255
ok you need to escape rpath for pscal scripts after all... (reverts
r571e55b32da5)
koda [Tue, 18 Jun 2013 22:10:06 +0200] rev 9254
rtl always static
koda [Mon, 24 Jun 2013 09:31:14 +0200] rev 9253
oops, fix setting linker flags for haskell executables
koda [Tue, 18 Jun 2013 19:33:10 +0200] rev 9252
also these two files are dependency (they are not in the list because they are special pas2c files)
nemo [Sun, 23 Jun 2013 22:31:12 -0400] rev 9251
need to switch to frozen after deleteCI
koda [Tue, 18 Jun 2013 19:19:35 +0200] rev 9250
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
nemo [Sun, 23 Jun 2013 17:11:29 -0400] rev 9249
Configuration for tag display default
koda [Tue, 18 Jun 2013 18:39:12 +0200] rev 9248
BOM, pas2c only support ASCII
nemo [Sun, 23 Jun 2013 13:35:26 -0400] rev 9247
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
koda [Tue, 18 Jun 2013 10:03:11 +0200] rev 9246
new FindClang.cmake
nemo [Fri, 21 Jun 2013 12:26:55 -0400] rev 9245
removed redundant band, added touch of consistency w/ everywhere else
koda [Tue, 18 Jun 2013 09:48:10 +0200] rev 9244
fix a few loose ends here
unc0rr [Thu, 20 Jun 2013 11:15:50 +0400] rev 9243
First select group of templates, then pick template from selected group
koda [Mon, 17 Jun 2013 23:24:18 +0200] rev 9242
add dummy typinfo header
unc0rr [Thu, 20 Jun 2013 10:10:05 +0400] rev 9241
Fix engine build when png lib isn't available
unC0Rr [Mon, 17 Jun 2013 23:21:53 +0200] rev 9240
uscript rendering
unc0rr [Thu, 20 Jun 2013 00:28:44 +0400] rev 9239
Silly me
koda [Mon, 17 Jun 2013 23:18:39 +0200] rev 9238
little cleanup after so many merges
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 19 Jun 2013 17:40:50 +0300] rev 9237
added campaign descriptions in CMakeList
koda [Mon, 17 Jun 2013 23:10:45 +0200] rev 9236
really update with default
koda [Mon, 17 Jun 2013 17:45:18 +0200] rev 9235
issue #672, frontend less spammy
koda [Mon, 17 Jun 2013 17:40:01 +0200] rev 9234
This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
koda [Fri, 14 Jun 2013 15:58:58 +0200] rev 9233
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
koda [Fri, 14 Jun 2013 15:47:55 +0200] rev 9232
there is no need of escaping after all...
koda [Fri, 14 Jun 2013 01:24:41 +0200] rev 9231
this should fix rpath problem
koda [Fri, 14 Jun 2013 01:11:22 +0200] rev 9230
oops, forgot to set the path after all
koda [Fri, 14 Jun 2013 01:09:39 +0200] rev 9229
less spam
koda [Fri, 14 Jun 2013 01:06:49 +0200] rev 9228
remove two unused cmake files
koda [Fri, 14 Jun 2013 01:01:18 +0200] rev 9227
this should resolve a few issues on clean builds
koda [Thu, 13 Jun 2013 22:55:33 +0200] rev 9226
oops, use right macro name
koda [Thu, 13 Jun 2013 22:50:18 +0200] rev 9225
use target name instead of the resulting library, use more macros around
koda [Thu, 13 Jun 2013 22:27:23 +0200] rev 9224
merge cmake_pascal branch in default
koda [Thu, 13 Jun 2013 22:04:22 +0200] rev 9223
actually tests are there to be tested, just skip the variable assignment on windows
koda [Thu, 13 Jun 2013 22:01:41 +0200] rev 9222
koda [Thu, 13 Jun 2013 17:01:26 +0200] rev 9221
don't run the broken windows test at all on windows
koda [Thu, 13 Jun 2013 15:37:52 +0200] rev 9220
gather up the linker flags in a macro
koda [Thu, 13 Jun 2013 14:44:28 +0200] rev 9219
bring windows fixes from main repo
koda [Wed, 12 Jun 2013 19:30:44 +0200] rev 9218
another code typo
koda [Wed, 12 Jun 2013 19:30:11 +0200] rev 9217
apply linker flags to all relevant targets
koda [Wed, 12 Jun 2013 19:27:17 +0200] rev 9216
explicitly set the origin linker flag so that $ORIGIN is used correctly
koda [Wed, 12 Jun 2013 18:48:34 +0200] rev 9215
add a possible lua include path
koda [Wed, 12 Jun 2013 16:44:53 +0200] rev 9214
less cached cmake output
koda [Wed, 12 Jun 2013 16:43:24 +0200] rev 9213
code typos
koda [Wed, 12 Jun 2013 12:18:03 +0200] rev 9212
use QT_DEBUG which is always added
koda [Wed, 12 Jun 2013 12:03:04 +0200] rev 9211
respect C and CXX flags
koda [Wed, 12 Jun 2013 11:27:00 +0200] rev 9210
freepascal on windows only supports shared libraries
koda [Wed, 12 Jun 2013 11:18:20 +0200] rev 9209
nitpick
koda [Wed, 12 Jun 2013 11:17:54 +0200] rev 9208
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
koda [Wed, 12 Jun 2013 09:49:46 +0200] rev 9207
oops, haskell uses gcc to link, correctly pass flags
koda [Wed, 12 Jun 2013 01:30:16 +0200] rev 9206
since shared libs are now our friends, let's optimise them
koda [Wed, 12 Jun 2013 01:26:42 +0200] rev 9205
aaaaand let's not forget about lua, which has also a slightly revised build process
koda [Wed, 12 Jun 2013 01:04:30 +0200] rev 9204
drop the '_'
koda [Wed, 12 Jun 2013 01:02:33 +0200] rev 9203
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
koda [Wed, 12 Jun 2013 01:00:47 +0200] rev 9202
also physlayer can be comiled as static or shared now
koda [Mon, 17 Jun 2013 22:54:17 +0200] rev 9201
redid FindGLEW in the right way (tm)
koda [Wed, 12 Jun 2013 00:07:19 +0200] rev 9200
love cmake when it works
unC0Rr [Mon, 17 Jun 2013 17:07:27 +0200] rev 9199
pas2c import
koda [Tue, 11 Jun 2013 19:17:52 +0200] rev 9198
setup RPATH, bump cmake
koda [Mon, 17 Jun 2013 16:56:58 +0200] rev 9197
update with default
koda [Tue, 11 Jun 2013 18:35:28 +0200] rev 9196
these check are now useless
nemo [Mon, 17 Jun 2013 10:48:50 -0400] rev 9195
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
koda [Tue, 11 Jun 2013 18:31:49 +0200] rev 9194
I hate you, I hate you with all my heart...
unc0rr [Sun, 16 Jun 2013 15:45:19 +0400] rev 9193
'i' flag for in-room status
koda [Tue, 11 Jun 2013 10:45:34 +0200] rev 9192
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
koda [Wed, 12 Jun 2013 19:15:51 +0200] rev 9191
fix launching on windows
koda [Mon, 10 Jun 2013 16:46:58 +0200] rev 9190
move paths setup in separate cmake module
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:58:27 +0300] rev 9189
merge my campaign page changes with default
koda [Mon, 10 Jun 2013 16:37:21 +0200] rev 9188
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9187
moar cpack ignore
koda [Tue, 11 Jun 2013 02:42:52 +0200] rev 9186
merge (could have grafted)
koda [Tue, 11 Jun 2013 02:39:45 +0200] rev 9185
osx, link also foundation to physfs
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:53:04 +0300] rev 9184
added images and corrected bug that didn't show correct description at some occasions
koda [Tue, 11 Jun 2013 00:01:32 +0200] rev 9183
libssp (required by stack-protector) is not available on 10.4
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 27 May 2013 21:39:52 +0300] rev 9182
issue #562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 01:40:55 +0300] rev 9181
added missing image
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 00:05:07 +0300] rev 9180
changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 23:50:36 +0300] rev 9179
removing sendstats(uScript) from luaAPI
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 15:18:03 +0300] rev 9178
created a new sendstat type for changing the kills label
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 09 Jun 2013 01:18:58 +0300] rev 9177
fix non changing graph title and sendstat health
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:54:44 +0300] rev 9176
correct health statsend for lua scritps
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:24:52 +0300] rev 9175
added option to change stats graph title
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:52:32 +0300] rev 9174
made lua scripts able to turn off automatic game stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:35:59 +0300] rev 9173
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 04 Jun 2013 00:10:48 +0300] rev 9172
added custom stats message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 03 Jun 2013 23:18:24 +0300] rev 9171
added sendstat and sendstats support for lua scripts
unc0rr [Mon, 10 Jun 2013 21:20:14 +0400] rev 9170
More verbose initialization
koda [Mon, 10 Jun 2013 11:05:10 +0200] rev 9169
visibility unsupported on windows
unc0rr [Sun, 16 Jun 2013 00:46:11 +0400] rev 9168
Some fixes to make pas2c+clang compile all engine files
koda [Mon, 10 Jun 2013 10:59:49 +0200] rev 9167
protect all types with -fstack-protector-all
unc0rr [Sat, 15 Jun 2013 23:45:53 +0400] rev 9166
- Fix 'and not' without parentheses
- Better detection of such occasions
koda [Mon, 10 Jun 2013 10:47:59 +0200] rev 9165
stack-protector flag needs to be passed to the linker as well
unc0rr [Sat, 15 Jun 2013 23:44:37 +0400] rev 9164
Allow building with modern 'base' package
koda [Thu, 06 Jun 2013 15:55:10 +0200] rev 9163
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
koda [Sun, 09 Jun 2013 12:28:11 +0200] rev 9162
lua warning with clang
unc0rr [Sun, 09 Jun 2013 22:24:41 +0400] rev 9161
These could be handy
koda [Sun, 09 Jun 2013 12:22:53 +0200] rev 9160
update with default
koda [Sun, 09 Jun 2013 12:20:19 +0200] rev 9159
set linker flags where appropriate
koda [Sun, 09 Jun 2013 11:41:04 +0200] rev 9158
this was getting annoying, don't error out on warnings physfs
nemo [Fri, 07 Jun 2013 22:12:15 -0400] rev 9157
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
koda [Sat, 08 Jun 2013 02:21:31 +0200] rev 9156
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
koda [Sat, 08 Jun 2013 02:16:38 +0200] rev 9155
add fstack-protector and fvisibility=hidden to cmake tests
koda [Sat, 08 Jun 2013 02:03:02 +0200] rev 9154
also apply linker flags to haskell programs
koda [Sat, 08 Jun 2013 01:56:23 +0200] rev 9153
add relro linker tests (
issue #663)
koda [Sat, 08 Jun 2013 01:52:32 +0200] rev 9152
move compiler checks in a separate cmake module
koda [Sat, 08 Jun 2013 01:31:53 +0200] rev 9151
simplify cmake message syntax a little bit
koda [Sat, 08 Jun 2013 01:22:46 +0200] rev 9150
move platform specific and revision info code into separate cmake modules
sheepluva [Fri, 07 Jun 2013 21:15:11 +0200] rev 9149
update changelog
nemo [Fri, 07 Jun 2013 14:44:34 -0400] rev 9148
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
sheepluva [Fri, 07 Jun 2013 17:37:01 +0200] rev 9147
add note about mudball causing no direct damage to changelog
koda [Thu, 26 Dec 2013 16:50:02 +0100] rev 9146
close branch
unc0rr [Fri, 07 Jun 2013 15:23:04 +0400] rev 9145
Fix more warnings (lol @ icegun "consts")
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9144
Skip some LandPixels manipulations in stats-only mode
unc0rr [Fri, 07 Jun 2013 12:51:09 +0400] rev 9143
Merge
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9142
Fix script flaw in detection of best team when sending achievement info
nemo [Wed, 05 Jun 2013 13:01:25 -0400] rev 9141
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
unc0rr [Sat, 24 Aug 2013 01:22:45 +0400] rev 9140
Fix build
nemo [Wed, 05 Jun 2013 12:47:33 -0400] rev 9139
Restore CurAmmoType check as well, that was removed in
r8f317ba10675 when trying to fix aiming during alt attack.
This probably fixes
bug #657
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9138
Store TrophyRace records in database
sheepluva [Wed, 05 Jun 2013 16:28:30 +0200] rev 9137
fixed all engine compilation hints and notes (that I could see)
koda [Tue, 04 Jun 2013 23:56:17 +0200] rev 9136
parsing ok, stops at uGears
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9135
Declare achievements in console statistics output
sheepluva [Wed, 05 Jun 2013 15:42:00 +0200] rev 9134
fix last remaining warning in frontend
koda [Tue, 04 Jun 2013 23:48:44 +0200] rev 9133
actually everything is CLANG'd
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9132
moar cpack ignore
sheepluva [Wed, 05 Jun 2013 15:27:00 +0200] rev 9131
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
koda [Tue, 04 Jun 2013 23:48:24 +0200] rev 9130
move sdlmain_osx aside in its own folder so its include path is not contaminated
koda [Tue, 11 Jun 2013 09:46:18 +0200] rev 9129
sigh, this follows
r63bf1f4f40f8
sheepluva [Wed, 05 Jun 2013 14:00:29 +0200] rev 9128
good-bye QAspectRatioLayout
koda [Tue, 04 Jun 2013 22:28:12 +0200] rev 9127
update branch
koda [Tue, 11 Jun 2013 02:46:59 +0200] rev 9126
backout a few commits that desyncronized translations and broke physfs on 32 bit
koda [Tue, 04 Jun 2013 22:08:17 +0200] rev 9125
merge 0.9.19 in default
sheepluva [Fri, 07 Jun 2013 16:35:48 +0200] rev 9124
fix
issue #664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
koda [Tue, 04 Jun 2013 21:59:01 +0200] rev 9123
trying to appease almighty unC0Rr
koda [Tue, 04 Jun 2013 21:58:15 +0200] rev 9122
sheepluva asked, one less gci task to do
koda [Tue, 04 Jun 2013 17:20:23 +0200] rev 9121
sigh (qm files should not be in package_source either)
master_ex [Tue, 04 Jun 2013 16:23:45 +0200] rev 9120
fix mission 6 hiding cyborg (
issue #622)
koda [Tue, 04 Jun 2013 16:08:36 +0200] rev 9119
this file is unused
inu [Tue, 04 Jun 2013 15:51:14 +0200] rev 9118
portoguese update
koda [Tue, 04 Jun 2013 15:51:06 +0200] rev 9117
apply raptor's fix on unix only
hasufell [Tue, 04 Jun 2013 15:41:40 +0200] rev 9116
two german sentences
koda [Tue, 04 Jun 2013 15:40:25 +0200] rev 9115
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
koda [Tue, 04 Jun 2013 15:39:01 +0200] rev 9114
more make package_source, moc and sh files
sheepluva [Tue, 04 Jun 2013 11:47:07 +0200] rev 9113
adding some event-strings to german translation. most of these were suggested by Topf
c_korn [Mon, 03 Jun 2013 23:25:15 +0200] rev 9112
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
koda [Mon, 03 Jun 2013 23:23:46 +0200] rev 9111
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
raptor [Mon, 03 Jun 2013 23:21:29 +0200] rev 9110
fix static physfs linking on 32 bit archs
unc0rr [Thu, 06 Jun 2013 00:28:30 +0400] rev 9109
- Fix
issue #521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
- Fix a bunch of build warnings
sheepluva [Mon, 03 Jun 2013 23:09:06 +0200] rev 9108
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
unc0rr [Wed, 05 Jun 2013 00:26:22 +0400] rev 9107
Less confusion to translators
unc0rr [Tue, 04 Jun 2013 00:20:06 +0400] rev 9106
Merge default to 0.9.19
unc0rr [Tue, 04 Jun 2013 23:58:42 +0400] rev 9105
Proper parameters handling of chat commands
koda [Mon, 03 Jun 2013 16:25:30 +0200] rev 9104
wow binary logic ftw
nemo [Mon, 03 Jun 2013 23:59:55 -0400] rev 9103
blowtorch defrosts too
koda [Mon, 03 Jun 2013 16:15:17 +0200] rev 9102
deleted .h in pascal engine
sphrix [Mon, 03 Jun 2013 15:39:54 +0200] rev 9101
change portal mission name and update French translation (
issue #569)
unc0rr [Tue, 04 Jun 2013 00:15:03 +0400] rev 9100
Fix
issue #652 and fix issue 645
sheepluva [Mon, 03 Jun 2013 13:47:35 +0200] rev 9099
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
koda [Mon, 03 Jun 2013 10:05:44 +0200] rev 9098
merge default with .19
koda [Mon, 03 Jun 2013 10:04:01 +0200] rev 9097
Added tag 0.9.19-release for
changeset 1617149e01a4
sheepluva [Sun, 02 Jun 2013 22:43:59 +0200] rev 9096
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
nemo [Fri, 31 May 2013 14:52:30 -0400] rev 9095
oups
nemo [Fri, 31 May 2013 14:51:08 -0400] rev 9094
Merge 0.9.19
nemo [Fri, 31 May 2013 14:47:07 -0400] rev 9093
fix locale load
koda [Fri, 31 May 2013 16:49:11 +0200] rev 9092
don't pack .hi files, frontlib and other stuff
koda [Fri, 31 May 2013 15:41:41 +0200] rev 9091
change cpack configuration file name so that it's not excluded by 'make package_source'
koda [Fri, 31 May 2013 15:21:56 +0200] rev 9090
mystery of the ending prefix
unc0rr [Fri, 31 May 2013 00:12:11 +0400] rev 9089
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 21:08:13 +0900] rev 9088
Fix broken x/y values on Dangerous Ducklings
Add two new mission-based achievements
New mission 'Nobody Laugh'
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:29:55 +0900] rev 9087
Add Frenzy (Hysteria) style/gameplay script and cfg
unc0rr [Fri, 31 May 2013 00:10:59 +0400] rev 9086
++protocol_number;
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:09:57 +0900] rev 9085
As per request, add ice-gun (untested!)
nemo [Wed, 29 May 2013 17:56:07 -0400] rev 9084
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 19:34:39 +0900] rev 9083
Add how to play description to Mutant
Fix
issue #277
nemo [Wed, 29 May 2013 17:47:54 -0400] rev 9082
Since this keeps coming up. Sync engine and frontend wheel handling, again.
unc0rr [Wed, 29 May 2013 22:52:37 +0400] rev 9081
merge
unc0rr [Wed, 29 May 2013 15:12:06 -0400] rev 9080
bump copyright year for Andrey entries
szczur [Wed, 29 May 2013 13:03:23 -0400] rev 9079
polish translation update
sphrix [Wed, 29 May 2013 12:21:49 -0400] rev 9078
grammar
nemo [Wed, 29 May 2013 07:45:00 -0400] rev 9077
Waddaya think. Add it for iced up water and mines/cases/explosives
nemo [Wed, 29 May 2013 06:51:12 -0400] rev 9076
cancel on slide
koda [Wed, 29 May 2013 10:51:21 +0200] rev 9075
two little changelog entries
koda [Wed, 29 May 2013 10:48:36 +0200] rev 9074
.hgignore update
koda [Wed, 29 May 2013 10:43:40 +0200] rev 9073
add hog freeze sound
nemo [Tue, 28 May 2013 21:30:02 -0400] rev 9072
add ice beam sound
nemo [Tue, 28 May 2013 14:09:19 -0400] rev 9071
frozen hog impact. koda says he'll add the beam
nemo [Tue, 28 May 2013 13:58:01 -0400] rev 9070
*hate*
koda [Tue, 28 May 2013 16:07:22 +0200] rev 9069
windows build script, get the temp variable from environment, avoiding potential permission problems
koda [Tue, 28 May 2013 15:38:28 +0200] rev 9068
on Windows link libgcc statically to reduce the number of dlls
nemo [Tue, 28 May 2013 13:57:11 -0400] rev 9067
< 256 is "thawing"
nemo [Mon, 27 May 2013 21:34:03 -0400] rev 9066
fix mispositioned map.png
koda [Mon, 27 May 2013 23:46:27 +0200] rev 9065
add 'random' dependency to server .cabal file (please test)
nemo [Mon, 27 May 2013 16:56:44 -0400] rev 9064
don't resurrect frozen
unc0rr [Tue, 28 May 2013 00:01:58 +0400] rev 9063
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
unc0rr [Mon, 27 May 2013 23:54:52 +0400] rev 9062
Fix room admin rights delegation by server admin when he isn't room admin
unc0rr [Mon, 27 May 2013 23:24:35 +0400] rev 9061
'@' for server admin status, '+' for room admins
unc0rr [Mon, 27 May 2013 23:20:39 +0400] rev 9060
Remove admin rights from old admin when he delegates room ownership
nemo [Mon, 27 May 2013 14:41:48 -0400] rev 9059
should unfreeze on your turn
nemo [Mon, 27 May 2013 11:33:25 -0400] rev 9058
increase width on medium/large templates by a couple of hundred px. should help
issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
nemo [Mon, 27 May 2013 10:47:59 -0400] rev 9057
Default to random guest username in all places net/nick is fetched. Fixes
issue #588
unc0rr [Mon, 27 May 2013 10:52:30 +0400] rev 9056
Merge
nemo [Fri, 24 May 2013 15:07:21 -0400] rev 9055
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
nemo [Fri, 24 May 2013 12:56:58 -0400] rev 9054
Fix config save problems,
bug #510
nemo [Fri, 24 May 2013 10:34:22 -0400] rev 9053
Add a mask, tweak changelog a bit
nemo [Thu, 23 May 2013 23:37:59 -0400] rev 9052
few more changes
tiyuri [Thu, 23 May 2013 23:02:16 -0400] rev 9051
Final starbound
koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
koda [Tue, 21 May 2013 23:49:24 +0200] rev 9040
further limit asm
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 21 May 2013 21:28:42 +0300] rev 9039
place better the current replay button
koda [Tue, 21 May 2013 23:15:44 +0200] rev 9038
tip to highlight the new /rnd command
unc0rr [Wed, 22 May 2013 00:50:15 +0400] rev 9037
merge
nemo [Tue, 21 May 2013 16:14:36 -0400] rev 9036
ಠ_à²
unc0rr [Wed, 22 May 2013 00:49:37 +0400] rev 9035
'/rnd' command. Pass it a (possibly empty) list of items.
unc0rr [Wed, 22 May 2013 00:12:15 +0400] rev 9034
Allow messages containing word separators in server's additional console commands
unc0rr [Tue, 21 May 2013 23:54:28 +0400] rev 9033
Fix
issue #570 (GoBack() slot connected twice)
unc0rr [Tue, 21 May 2013 23:48:00 +0400] rev 9032
Clear nickname in case of collision so client could try again. Should help with
issue #550 if not fix it.
unc0rr [Tue, 21 May 2013 23:31:39 +0400] rev 9031
Rooms list/chat splitter from
issue #612
unc0rr [Tue, 21 May 2013 22:09:21 +0400] rev 9030
Update ru localization
unc0rr [Tue, 21 May 2013 21:40:22 +0400] rev 9029
Fix issue with last hog's part of team health bar
unc0rr [Tue, 21 May 2013 21:30:42 +0400] rev 9028
Don't accept keyboard/mouse events on startup phase
unc0rr [Tue, 21 May 2013 21:22:32 +0400] rev 9027
Use old method of locale detection, fallback to new one in case of problems
nemo [Tue, 21 May 2013 16:13:32 -0400] rev 9026
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo [Tue, 21 May 2013 11:32:42 -0400] rev 9025
less pixelated tentacles
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer (
issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused
bug #629 - removing.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix
issue #590, load nick after asking for it...
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters,
issue #600
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (
issue #432)
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes
bug #620.
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see
issue #452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement
issue #308 with '|' as separator
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!!
Never ever commit files with the same name and different casing
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for
issue #611: Engine crash in portal code
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
fix typo
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere
The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to:
- drop a few ifdefs;
- use integrated waiting code;
- remove some whitespaces \o/;
- fix
bug #591.
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of
issue #596)
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from
raa2ffd427f6a
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of
bug #596)
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
koda [Tue, 19 Mar 2013 18:02:06 +0100] rev 8815
minor and partial casing commit
nemo [Fri, 29 Mar 2013 08:10:44 -0400] rev 8814
*sigh* this shouldn'tve been removed in first place.
koda [Tue, 19 Mar 2013 17:15:23 +0100] rev 8813
move a few checks so that add_defintions doesn't interfere
nemo [Fri, 29 Mar 2013 08:03:17 -0400] rev 8812
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
koda [Tue, 19 Mar 2013 17:14:10 +0100] rev 8811
move avwraper compilation in its own folder
Urbertar [Thu, 28 Mar 2013 18:34:53 +0200] rev 8810
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
koda [Tue, 19 Mar 2013 16:47:53 +0100] rev 8809
hm, CMAKE_C_COMPILER is not always defined apparently