hedgewars/uInputHandler.pas
Tue, 10 Jul 2018 16:07:11 +0200 Wuzzy Add dedicated key to display mission panel: M
Sun, 10 Jun 2018 19:01:50 +0200 antonc27 Merge ios-develop into default
Tue, 24 Apr 2018 20:30:15 +0200 Wuzzy Change KeyBindToName to shortstring
Thu, 08 Mar 2018 23:28:58 +0100 unc0rr Fix new binds system for real
Thu, 08 Mar 2018 21:58:59 +0100 unc0rr This should fix crash with custom bindings
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 03:05:50 +0100 Wuzzy InputHandler: Shorten "Escape" to "Esc"
Tue, 20 Feb 2018 22:21:33 +0100 Wuzzy uInputManager: Add functions to get SDL key name
Wed, 14 Feb 2018 21:28:44 +0100 Wuzzy Add separate control for changing hedgehog tags
Fri, 29 Dec 2017 16:53:37 +0100 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Sat, 28 Oct 2017 05:49:49 +0200 Wuzzy Fix ammo menu, placement and camera movement keys not working in ammo menu
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Sat, 10 Dec 2016 19:09:25 +0100 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
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