Fri, 13 Oct 2017 17:09:45 +0200 Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wuzzy <almikes@aol.com> [Fri, 13 Oct 2017 17:09:45 +0200] rev 12705
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse This fixes a regression like that you can't shoryuken after rope.
Thu, 12 Oct 2017 20:30:39 +0200 Explain TropyRace's knockout rule in the mission panel
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:30:39 +0200] rev 12704
Explain TropyRace's knockout rule in the mission panel
Thu, 12 Oct 2017 20:17:00 +0200 QTfrontend: Fix flickering and bad offset of control config popup
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 20:17:00 +0200] rev 12703
QTfrontend: Fix flickering and bad offset of control config popup If you opened the pop-up to change a key, there was a very short flicker at the left side and the pop-up had a bad offset which sometimes caused entries to be out of screen bounds.
Thu, 12 Oct 2017 19:04:30 +0200 Add missing variable in uWorld.pas in videorec builds
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 19:04:30 +0200] rev 12702
Add missing variable in uWorld.pas in videorec builds
Thu, 12 Oct 2017 16:30:12 +0200 Fix incorrect hints about molotov cocktail insta-booming barrels
Wuzzy <almikes@aol.com> [Thu, 12 Oct 2017 16:30:12 +0200] rev 12701
Fix incorrect hints about molotov cocktail insta-booming barrels
Wed, 11 Oct 2017 23:41:25 +0200 Rope: Keep rope selected if sliding on ground and secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:41:25 +0200] rev 12700
Rope: Keep rope selected if sliding on ground and secondary weapon selected For consistency w/ previous rope commit
Wed, 11 Oct 2017 23:14:29 +0200 Remove unused variable in uWorld.pas
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:14:29 +0200] rev 12699
Remove unused variable in uWorld.pas
Wed, 11 Oct 2017 17:05:35 -0400 wind blowing around mines off-turn was too annoying.
nemo [Wed, 11 Oct 2017 17:05:35 -0400] rev 12698
wind blowing around mines off-turn was too annoying.
Wed, 11 Oct 2017 23:01:07 +0200 Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 23:01:07 +0200] rev 12697
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected Assumption: You rope with secondary ammo selected. You miss a shot, destroying the rope gear. Previous behaviour: Rope gets deselected and the secondary ammo gets selected, you can no longer rope. Very annoying, reason of many Shoppa fails! New behaviour: Rope stays selected, but selection of secondary ammo is cleared (because rope gear got destroyed). Makes much more sense overall. Analog for jetpack and parachute.
Wed, 11 Oct 2017 20:16:00 +0200 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com> [Wed, 11 Oct 2017 20:16:00 +0200] rev 12696
Fix rope angle possible to go below 0° if having secondary weapon selected
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