QTfrontend/ammoSchemeModel.cpp
Wed, 27 Apr 2011 02:10:22 +0200 koda small cosmetics
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 06 Jan 2011 11:29:48 -0500 nemo reset weapons default in shoppa.
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sat, 13 Nov 2010 00:47:48 -0500 nemo check in frontend flag for more wind mode
Fri, 12 Nov 2010 17:08:31 +0100 koda exposing Henek's no wind flag
Wed, 10 Nov 2010 03:08:14 +0100 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 koda added two games modes and one weaponset
Mon, 08 Nov 2010 22:12:14 +0100 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Sun, 07 Nov 2010 16:51:16 -0500 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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