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hedgewars/uTextures.pas
2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-07-10
Wolfgang Steffens
Debug commit
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2012-07-10
Wolfgang Steffens
Added auto cropping to atlasing
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2012-06-25
Wolfgang Steffens
using atlas for rendering now
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2012-06-25
Wolfgang Steffens
made surface retaining mandatory
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2012-06-25
Wolfgang Steffens
added missing uBinPacker.pas and uAtlas.pas
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2012-06-25
Wolfgang Steffens
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-05
Wolfgang Steffens
Merge
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2012-05-31
unc0rr
pas2c stuff
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2012-05-14
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-02-17
koda
the most important commit of the year
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-29
unc0rr
- Improve parsing of prefix operators
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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