hedgewars/uTextures.pas
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-25 Wolfgang Steffens made surface retaining mandatory
2012-06-25 Wolfgang Steffens added missing uBinPacker.pas and uAtlas.pas
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-05 Wolfgang Steffens Merge
2012-05-31 unc0rr pas2c stuff
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-29 unc0rr - Improve parsing of prefix operators
2011-11-17 koda yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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