Thu, 24 Nov 2011 13:40:17 +0100 Added a minimal data dir, we should move this to hedgewars/share sometime hedgeroid
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
Sun, 13 Nov 2011 10:34:35 -0500 Make AI avoid barrels the more they are damaged
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
Mon, 14 Nov 2011 18:03:51 +0100 merge hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
Sun, 13 Nov 2011 09:51:01 -0500 pl update
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
Sat, 12 Nov 2011 19:00:31 +0100 iOS works again (also native touch interface \o/) hedgeroid
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
Mon, 14 Nov 2011 18:03:31 +0100 first part of the new downloader implementation hedgeroid
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
Sun, 13 Nov 2011 09:30:27 -0500 it update
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
Sat, 12 Nov 2011 18:38:21 +0100 slight cleanup, fix compiling with sdl-1.2 hedgeroid
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
Mon, 14 Nov 2011 17:59:26 +0100 added quotes for those with spaces in their path hedgeroid
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
Sat, 12 Nov 2011 21:44:26 -0500 this should allow overriding static maps from lua
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
Sat, 12 Nov 2011 18:02:55 +0100 and now it even works for sdl12 \o/ hedgeroid
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
Sat, 12 Nov 2011 21:59:10 +0100 in class methods you can call [self alloc], as per objc specifications
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
Sat, 12 Nov 2011 17:55:23 +0100 use the new SDL_CreateThread call hedgeroid
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
Sat, 12 Nov 2011 21:53:39 +0100 nevermind
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Sat, 12 Nov 2011 17:27:47 +0100 merge hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
Sat, 12 Nov 2011 21:07:53 +0100 even faster and no more warning
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Sat, 12 Nov 2011 17:27:23 +0100 Java side makes use of the official multitouch implementation of SDL hedgeroid
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
Sat, 12 Nov 2011 12:41:12 -0500 faster math
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Sat, 12 Nov 2011 17:14:56 +0100 merge fix hedgeroid
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
Sat, 12 Nov 2011 11:02:02 -0500 Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Sat, 12 Nov 2011 17:06:49 +0100 merge...i think hedgeroid
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
Sat, 12 Nov 2011 10:44:10 -0500 Add an event mask for SDL1.2
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
Fri, 11 Nov 2011 15:28:58 -0500 Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
Fri, 11 Nov 2011 15:11:41 -0500 Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
Fri, 11 Nov 2011 14:13:25 -0500 flip some flames
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
Fri, 11 Nov 2011 14:05:39 -0500 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
Thu, 10 Nov 2011 21:11:57 -0500 If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
Fri, 11 Nov 2011 01:40:23 +0100 further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
Fri, 11 Nov 2011 01:18:19 +0100 minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
Fri, 11 Nov 2011 00:23:09 +0100 restore a lost view message
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
Thu, 10 Nov 2011 17:37:24 -0500 unsquash the rescaled clouds
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
Thu, 10 Nov 2011 23:14:40 +0300 Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
Wed, 09 Nov 2011 21:36:20 +0300 Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
Wed, 09 Nov 2011 21:28:52 +0300 Rearrange token types
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
Thu, 10 Nov 2011 15:12:44 -0500 Add more border checks
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
Thu, 10 Nov 2011 12:20:01 -0500 Make mazes filter use same variable as template filter
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
Wed, 09 Nov 2011 22:21:05 -0500 fix map/template override, remove some pointless command calls
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
Wed, 09 Nov 2011 18:40:12 +0300 Less precision - less confusion
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
Tue, 08 Nov 2011 22:05:33 +0300 Improve type declarations parsing
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
Mon, 07 Nov 2011 17:37:00 -0500 Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
Sun, 06 Nov 2011 16:21:07 -0500 Might as well make the air attack team coloured too
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
Sun, 06 Nov 2011 23:36:02 +0300 Even more improvements to the parser and converter
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
Sun, 06 Nov 2011 14:15:43 -0500 tweak % again
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
Sun, 06 Nov 2011 13:53:25 -0500 Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
Sun, 06 Nov 2011 13:17:42 -0500 Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
Sun, 06 Nov 2011 13:00:25 -0500 Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
Sun, 06 Nov 2011 12:40:35 -0500 Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
Sun, 06 Nov 2011 17:43:57 +0100 engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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