Tue, 17 Apr 2018 15:21:52 -0400 |
nemo |
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
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Sat, 17 Mar 2018 04:37:13 +0100 |
Wuzzy |
Fix speech bubble briefly rendering at (0,0) after spawning
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Fri, 09 Mar 2018 23:34:46 +0100 |
alfadur |
Improve appearance of bullet trails, slight fade out at beginning
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Wed, 21 Feb 2018 15:53:30 +0100 |
Wuzzy |
Fix SD flakes attributes not set properly when SD flake count = normal flake count
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Fri, 13 Oct 2017 23:39:36 +0200 |
Wuzzy |
Fix failure to update all cloud layers properly when entering Sudden Death
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Thu, 21 Sep 2017 03:08:25 +0200 |
Wuzzy |
Fix vgtAmmo showing air attack icon if frame is amNothing
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Tue, 04 Apr 2017 23:43:19 +0200 |
sheepluva |
whitespace fixes (SEE, I AM USEFUL!)
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Sun, 09 Oct 2016 19:59:00 +0200 |
KoBeWi |
added CloudsL and FlakeL
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 31 Mar 2015 00:15:00 +0200 |
sheepluva |
draw birdy's feathers in low quality mode too
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Mon, 15 Dec 2014 16:11:18 +0100 |
sheepluva |
Issue 829: Drill rocket drilling dust is slightly misplaced
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Thu, 11 Dec 2014 07:52:51 -0500 |
nemo |
fix copypasta
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Sun, 30 Nov 2014 17:20:37 +0100 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
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Mon, 07 Jul 2014 00:48:12 +0200 |
sheepluva |
cont.
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