hedgewars/uScript.pas
Wed, 23 Nov 2016 19:39:01 +0100 Wuzzy Add GetHogFort to Lua API
Sun, 20 Nov 2016 01:50:24 +0100 Wuzzy Expose number of air mines in Lua variable AirMinesNum
Sat, 19 Nov 2016 22:17:08 +0100 Wuzzy Allow to ignore overwritten ammo name in GetAmmoName
Sat, 19 Nov 2016 22:00:23 +0100 Wuzzy GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Tue, 10 May 2016 01:59:54 +0200 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Tue, 15 Nov 2016 00:42:44 +0100 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Tue, 15 Nov 2016 00:17:31 +0100 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
Fri, 16 Sep 2016 00:41:03 +0200 sheepluva fix typo and hopefully also pas2c
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Thu, 15 Sep 2016 23:16:49 +0200 sheepluva Lua API: GetAmmoName(ammoType)
Sun, 04 Sep 2016 21:23:00 +0200 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Wed, 27 Apr 2016 00:14:06 +0200 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
Wed, 27 Apr 2016 00:04:37 +0200 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Sat, 23 Apr 2016 13:48:30 -0400 koda Add missing functions to fully disable lua at compile time
Sat, 23 Apr 2016 13:41:10 -0400 koda uscript cosmetics
Fri, 25 Mar 2016 15:52:49 +0100 sheepluva fix check for wrong value
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 16 Jan 2016 19:20:06 +0100 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Mon, 02 Nov 2015 06:58:08 +0100 sheepluva merge default gettext
Wed, 28 Oct 2015 10:01:31 -0400 nemo few more missing nil checks in crate spawn
Sat, 03 Oct 2015 17:02:57 -0400 nemo Add nil check in fake crate spawn for if crate fails to spawn
Thu, 17 Sep 2015 07:41:40 +0200 sheepluva add TODO
less more (0) -300 -100 -50 -30 tip