hedgewars/uSound.pas
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-29 koda add hog freeze sound
2013-05-29 nemo add ice beam sound
2013-05-28 nemo frozen hog impact. koda says he'll add the beam
2013-05-07 nemo oh right. and uSound. the main culprit.
2013-04-02 koda update webgl branch webgl
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-25 koda update branch with default webgl
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-02 unc0rr Fix check for file existance
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 nemo oups
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-08 nemo couple of nots
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda parentheses for everyone webgl
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 koda * fix initialisation, preload values and then read args
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
less more (0) -100 -50 -30 tip