Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 20:56:18 +0300] rev 9564
second human hog for dialogs
nemo [Sun, 20 Oct 2013 18:25:58 -0400] rev 9563
make landspray build across too
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 19:57:07 +0300] rev 9562
win event
nemo [Sat, 19 Oct 2013 23:44:40 -0400] rev 9561
call bounce sound less often
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:21:30 +0300] rev 9560
event in case hero dies
nemo [Sat, 19 Oct 2013 16:10:57 -0400] rev 9559
Prevent attacking yourself w/ plane from crashing
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:06:30 +0300] rev 9558
forgotten file and death planet map and some logic
nemo [Sat, 19 Oct 2013 15:59:47 -0400] rev 9557
differentiate borders a bit
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:37:36 +0300] rev 9556
description and image
unc0rr [Sat, 19 Oct 2013 00:42:24 +0400] rev 9555
uhm... a feature
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:15:29 +0300] rev 9554
removed debug prints
unc0rr [Fri, 18 Oct 2013 16:05:31 +0400] rev 9553
Some tweaks to ellipse code to produce less points
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 02:06:31 +0300] rev 9552
checkpoint system seems complete
unc0rr [Fri, 18 Oct 2013 15:26:43 +0400] rev 9551
Draw rectangles and ellipses!
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 06:07:58 +0300] rev 9550
fixed weapon type typo
unc0rr [Tue, 15 Oct 2013 23:07:22 +0400] rev 9549
Allow user to enter password for the room he joins
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 05:54:24 +0300] rev 9548
check point fixes
unc0rr [Tue, 15 Oct 2013 22:38:32 +0400] rev 9547
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 04:46:38 +0300] rev 9546
added custom lua split
koda [Tue, 15 Oct 2013 11:35:46 +0200] rev 9545
min->max
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 19 Aug 2013 21:12:53 +0300] rev 9544
position saving functions
koda [Tue, 15 Oct 2013 01:15:39 +0200] rev 9543
Fix
bug #656 by using the right resolution values
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:39:17 +0300] rev 9542
custom stats
unc0rr [Mon, 14 Oct 2013 23:57:31 +0400] rev 9541
- Frontend finally learns how to create passworded room
- Refactor RoomNamePrompt and use it properly
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:10:39 +0300] rev 9540
game against red team seems ok
nemo [Mon, 14 Oct 2013 00:33:10 -0400] rev 9539
don't kill rope if not extended
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 01:51:20 +0300] rev 9538
scenario of escape seems ok
koda [Sun, 13 Oct 2013 23:23:43 +0200] rev 9537
sigh
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 21:56:06 +0300] rev 9536
this seems to work fine for the escape scenario
koda [Sun, 13 Oct 2013 23:04:56 +0200] rev 9535
and wrap the last variable so that the regex will never fail
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 04:56:06 +0300] rev 9534
many dialogs and events
nemo [Sun, 13 Oct 2013 14:40:14 -0400] rev 9533
merge last rev
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:37:31 +0300] rev 9532
more dialogs
unc0rr [Sun, 13 Oct 2013 22:31:51 +0400] rev 9531
Unbreak access to Data dir in profile broken in
r8b48c27201af
nemo [Sun, 13 Oct 2013 14:21:35 -0400] rev 9530
fix driver logging
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:19:46 +0300] rev 9529
first dialogs
unc0rr [Sun, 13 Oct 2013 21:53:42 +0400] rev 9528
Send +i status of all players to logged-in users
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 14 Aug 2013 23:47:54 +0300] rev 9527
fruit planet part 2
nemo [Sun, 13 Oct 2013 13:14:32 -0400] rev 9526
make wrapping nicer when there's collision
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 13 Aug 2013 00:02:53 +0300] rev 9525
small fix and image/description
nemo [Fri, 11 Oct 2013 13:06:04 -0400] rev 9524
disable side borders if bounce or wrap
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 12 Aug 2013 22:29:28 +0300] rev 9523
changes regarding the difficulty and AI demo brake error
nemo [Fri, 11 Oct 2013 10:42:50 -0400] rev 9522
tiny tweak to silly mode
koda [Fri, 11 Oct 2013 17:43:13 +0200] rev 9521
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 11 Aug 2013 22:28:58 +0300] rev 9520
stats in case of win
koda [Fri, 11 Oct 2013 00:07:23 +0200] rev 9519
fail early when an incompatible qt version is found
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:57:27 +0300] rev 9518
custom stats in case of lose
koda [Fri, 11 Oct 2013 00:04:36 +0200] rev 9517
fail early when an incompatible cmake version is found
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:44:51 +0300] rev 9516
bug finaly fixed
koda [Thu, 10 Oct 2013 23:33:22 +0200] rev 9515
set the correct framework search path for freepascal on darwin, targetting future cmake releases
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 21:08:39 +0300] rev 9514
previous fix was wrong..
koda [Wed, 09 Oct 2013 01:18:34 +0200] rev 9513
add a few comments inside cmakepascalinformation
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:44:26 +0300] rev 9512
fix bug that make precise key not responding
unc0rr [Thu, 10 Oct 2013 15:05:51 +0400] rev 9511
Fill PageEditTeam containers only when it is actually required:
- Reduces frontend startup time for 20-25% on my test machine
- Also reduces memory usage when the page hasn't been shown
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:38:20 +0300] rev 9510
change regarding the difficulty in escape
nemo [Wed, 09 Oct 2013 20:25:16 -0400] rev 9509
skip kill for bounce
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:39:47 +0300] rev 9508
added crates
nemo [Wed, 09 Oct 2013 20:23:06 -0400] rev 9507
kill rope on wrap
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:16:26 +0300] rev 9506
some fixes to the map and the events
nemo [Wed, 09 Oct 2013 20:16:34 -0400] rev 9505
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.