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hedgewars/uGearsList.pas
Wed, 13 Apr 2016 12:17:30 +0200
Wuzzy
Add sound effects for: cleaver impact, air mine impact, using extra time
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Tue, 09 Feb 2016 15:27:55 -0500
nemo
Put graves behind other stuff.
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Tue, 09 Feb 2016 14:40:06 +0300
unC0Rr
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300
unc0rr
Bye-bye TryDo
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Tue, 29 Dec 2015 14:44:32 -0500
nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Thu, 08 Oct 2015 10:48:16 -0400
nemo
Pass overridden uid into AddGear instead
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