Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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Mon, 11 May 2009 21:19:47 +0000 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Sat, 09 May 2009 11:57:47 +0000 |
unc0rr |
- Fix previous commit
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Sat, 09 May 2009 11:56:46 +0000 |
unc0rr |
- Fix for desyncs when player exits
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Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
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Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
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Tue, 10 Mar 2009 21:57:33 +0000 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sun, 25 Jan 2009 13:58:59 +0000 |
unc0rr |
Fix crash when attackbar wasn't deleted, but hedgehog gear was
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Sun, 18 Jan 2009 17:40:45 +0000 |
unc0rr |
Fix angle restriction applying to rc plane when choosing via ammomenu
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Fri, 16 Jan 2009 15:36:16 +0000 |
unc0rr |
Fix laugh voicepack
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Wed, 14 Jan 2009 16:36:16 +0000 |
unc0rr |
Mostly fix voicepack usage
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Tue, 13 Jan 2009 15:33:46 +0000 |
unc0rr |
Fix a bug with visible cursor when hedgehog is dead
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Mon, 12 Jan 2009 14:55:30 +0000 |
unc0rr |
Fix two cursor bugs
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Sat, 10 Jan 2009 22:50:54 +0000 |
unc0rr |
Implement precise aiming when pressing left shift
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Sat, 10 Jan 2009 12:36:05 +0000 |
unc0rr |
- More debug stuff
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Thu, 04 Dec 2008 21:59:25 +0000 |
unc0rr |
More stable blowtorch:
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Fri, 28 Nov 2008 14:52:00 +0000 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
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Thu, 27 Nov 2008 22:45:41 +0000 |
unc0rr |
Fix jump landing after turn end
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Sat, 22 Nov 2008 14:39:14 +0000 |
unc0rr |
Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
unc0rr |
- Convert small damage tag to visual gears
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Mon, 13 Oct 2008 14:44:15 +0000 |
unc0rr |
- Set focus to dead hedgehog
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Tue, 23 Sep 2008 06:27:53 +0000 |
unc0rr |
Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
unc0rr |
A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
unc0rr |
- Update Italian translation
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
unc0rr |
- Continue seduction implementation
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Sun, 27 Jul 2008 14:32:54 +0000 |
unc0rr |
Hedgehog laughs when drops dynamite or cake
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Sun, 27 Jul 2008 13:32:44 +0000 |
unc0rr |
Animate falling and waking up cake
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Tue, 08 Jul 2008 16:49:51 +0000 |
unc0rr |
Show picked up ammo in demo playing mode
0.9.5-release
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Fri, 27 Jun 2008 17:22:15 +0000 |
unc0rr |
Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
unc0rr |
Start implementing waves
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Wed, 18 Jun 2008 19:34:06 +0000 |
unc0rr |
Damaged hedgehog animation
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Tue, 17 Jun 2008 20:00:01 +0000 |
unc0rr |
Implement drowning hedgehog sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 14:57:54 +0000 |
unc0rr |
Fix firepunch direction when attacking from high jump
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Wed, 28 May 2008 18:40:42 +0000 |
unc0rr |
Aim at high speed when performing rope swinging
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Mon, 26 May 2008 18:10:51 +0000 |
unc0rr |
Allow aiming while moving
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Wed, 14 May 2008 14:13:18 +0000 |
unc0rr |
Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
unc0rr |
Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 11 May 2008 19:21:58 +0000 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Fri, 02 May 2008 09:23:51 +0000 |
unc0rr |
Fix attack direction when perform somersault
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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Thu, 24 Apr 2008 19:55:10 +0000 |
unc0rr |
Hedgehog death animation
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Thu, 24 Apr 2008 15:19:33 +0000 |
unc0rr |
- Some more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
unc0rr |
- Fix introduced bug with hh physics
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Thu, 24 Apr 2008 14:49:19 +0000 |
unc0rr |
Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
unc0rr |
Merge some more sounds
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Mon, 21 Apr 2008 18:43:07 +0000 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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Mon, 21 Apr 2008 16:51:14 +0000 |
unc0rr |
Animate baseball bat attack
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Sun, 13 Apr 2008 12:29:26 +0000 |
unc0rr |
Fix broken logic for the new parachute feature
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Sat, 12 Apr 2008 18:16:12 +0000 |
unc0rr |
Remove tailing spaces in some places
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Sat, 12 Apr 2008 17:00:06 +0000 |
unc0rr |
- Small formatting changes
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Sat, 12 Apr 2008 16:34:48 +0000 |
unc0rr |
Automatically use parachute when vertical speed is high enough
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Tue, 01 Apr 2008 15:57:51 +0000 |
unc0rr |
Use 'first blood' sound
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Fri, 07 Mar 2008 14:32:26 +0000 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
unc0rr |
- Commit voice sounds by Stephen Alexander
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Mon, 25 Feb 2008 18:10:12 +0000 |
unc0rr |
Make high jump behaviour like in worms (back somersault)
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sat, 29 Sep 2007 16:39:21 +0000 |
unc0rr |
- Fix some warnings
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Sat, 22 Sep 2007 17:04:28 +0000 |
unc0rr |
- Training format change
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Sat, 14 Jul 2007 11:46:54 +0000 |
unc0rr |
Fix bug when hedgehog moves not right after it is kicked
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 16:21:07 +0000 |
unc0rr |
Fix some warnings
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
unc0rr |
- Many fixes related to hh switcher
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Wed, 06 Jun 2007 21:27:12 +0000 |
unc0rr |
- Various small fixes
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Sun, 27 May 2007 17:55:55 +0000 |
unc0rr |
Fix collision with current hedgehog
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Sat, 26 May 2007 20:47:36 +0000 |
unc0rr |
Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
unc0rr |
Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
unc0rr |
Teleportation tool
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Thu, 24 May 2007 18:48:35 +0000 |
unc0rr |
- Fix desert eagle
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Tue, 22 May 2007 16:31:59 +0000 |
unc0rr |
- Fix bug with desert damaging current hedgehog
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Mon, 21 May 2007 18:07:25 +0000 |
unc0rr |
- Don't kick cases by moving hedgehog
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Mon, 14 May 2007 18:58:54 +0000 |
unc0rr |
Moving hedgehog could get another hedgehog moving forward
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Wed, 09 May 2007 20:32:41 +0000 |
unc0rr |
- Further work on new collisions implementation
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Feb 2007 19:57:29 +0000 |
unc0rr |
Better AI behavior
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Sun, 11 Feb 2007 19:38:26 +0000 |
unc0rr |
Many small improvements
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Sat, 10 Feb 2007 13:14:41 +0000 |
unc0rr |
Disable cheat trick with hjump
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Sat, 10 Feb 2007 12:52:14 +0000 |
unc0rr |
Better construction tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
unc0rr |
Airplane can fly from right to left
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Mon, 05 Feb 2007 20:26:13 +0000 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 22:36:21 +0000 |
unc0rr |
AI compiles, but doesn't work
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 17 Dec 2006 20:50:49 +0000 |
unc0rr |
Attack angle constraints
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Sun, 17 Dec 2006 18:40:04 +0000 |
unc0rr |
Now blow torch angle can be changed during blowing :)
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Sun, 17 Dec 2006 17:55:41 +0000 |
unc0rr |
First implementation of Blow Torch
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Thu, 14 Dec 2006 20:06:46 +0000 |
unc0rr |
Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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